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Post by Zugarth on Feb 4, 2024 5:32:13 GMT -5
Been busy with RL, so only getting back to cleaning up rule book now.
Going through the Mature Aliens section, and the rules are different in this Version 2 Rules, to how I remember them and to how they are written in my copy of the Official Rules.
In the Breeding Chamber:
Version 2 has it as - Captured Support Characters to Chest Bursters; Chest Bursters to Alien Warriors; Tokens transfer.
Original has it as - Chest Burster to Alien Warriors; Captured Supporting Characters to Chest Bursters; Tokens transfer.
Did this process get changed? Version 2 allows the Alien player to change a Captured Support Character into an Alien Warrior in the same turn. Yet in Original, it would take 2 turns.
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Post by Axlotl on Feb 4, 2024 12:35:17 GMT -5
Curious. I never caught that. I've always played with the maturation process taking 2 turns.
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Post by Zugarth on Feb 5, 2024 7:09:20 GMT -5
I've done a little more digging, in regards to finding an answer for Aliens Mature Step, with which order is the correct/current sequence of steps. I used alienspredator.com archives to work through it, as it was the official website before closing down.
The last news update was 26th Feb 2001 here. Nothing about the Aliens Mature Step changing sequence.
When you go to the Rules section from above, it has a link to the latest Rule Book, saying "The little grey book has been re-written and this time it is correct!" - Rules section
The link for Rule Book, takes you to the rule book I posted at the start of this thread, last updated 8th Nov 2001 (which I'm currently using for creating this rule book). This has the Aliens Mature Step where a Captured Character can be changed into an Alien Warrior in the 1 turn.
I found two older rule books, from 9th Jan 2001, and from March 1999. Both having the same steps as the original printed rules with, Captured Character into an Alien Warrior over 2 turns.
So. Based on these findings above, the most up to date rules for Aliens Mature is for a Captured Character to go to a Chest Burster, then to an Alien Warrior in the same turn. Does this read correct to everyone else?
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Post by Axlotl on Feb 5, 2024 13:20:38 GMT -5
Looking over the V2 rules doc again, I don't think the one turn maturation is the intention.
The phrasing is this:
During the first Aliens Mature Step, after a character has been captured and placed on the Breeding Chamber, that character dies and is replaced by an Alien token (put on the Chest Burster section of the Breeding Chamber) OR a Chest Burster Character Card.
During the next Aliens Mature Step, that Chest Burster character or token matures into an Alien Warrior token (placed on the Alien Warrior section of the Breeding Chamber) or an Alien Warrior Character Card. An Alien Warrior token can either be left on the Alien Warrior section of the Breeding Chamber, OR it can be placed on an Alien Warrior Character Card present at the Breeding Chamber.
The key thing there to me is that it says the first mature step, then the next mature step. Step is used to refer to a section of a round in the document (doc states Game turns are divided into Rounds. Some Rounds are further divided into Steps, and some Steps are even further sub-divided into Segments), so there is only one Mature Step during a given round and turn.
Its baffling that its written that way, and that it seemingly flips the order of actions by having bursters appear then having only old bursters mature - which seeming adds complications for no reason? Unless the intention is its all simultaneous?
I'm falling pretty firmly on the 2-turn maturation being the intention.
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Post by Zugarth on Feb 6, 2024 1:33:09 GMT -5
I believe it should be a 2-turn maturation as well. As it fits inline with the movies.
The rules are a lot clearer in the original rule book. Plus, in the previous rule books before Version 2, they depict a picture sequence, showing: 1 Chest Bursters tokens move to Alien Warriors area 2 Captured characters convert to tokens, placed in Chest Bursters area 3 Move tokens between cards
This is a lot clearer, and I would even follow it for this living rule book.
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Post by Zugarth on Feb 6, 2024 5:50:11 GMT -5
I added the Mature Alien Step from the rules prior to Version 2. Wow. It is missing a lot of important information. I have included a new draft up to the Mature Alien Step, for people to go over. Once we are happy with it, I will the flesh it out, and continue with the rest of the book after that - Draft 0.3
NOTES:
Page 26 - I am thinking of swapping Engineering and Kitchen around on the Predator Player HUD, then changing the example text on page 27 to say "A Marine character is in the Docking Bay. He moves to the Kitchen. He may then move to any of the following adjacent locations: Tavern, Engineering or Docking Bay (where he just came from)." I feel, adding Tavern as an addition adjacent location, helps validate the "same" location on different player HUD's. Thoughts on that?
Page 28 - Should I add an example graphic for how Dragging works?
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Post by Axlotl on Feb 8, 2024 13:47:33 GMT -5
I think the page 26 change is a great idea. As far as dragging, I would never argue against more visual aids.
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Post by Zugarth on Feb 20, 2024 6:57:29 GMT -5
Since I haven't heard any other feedback, I have gone with gaming rules for Aliens Mature Step, added in Draft 0.3.
I found this thread with working rules for Corporate - Corporate Faction - Thoughts? Have the rules for Corporate been developed further anywhere else?
Until I know how much space Corporate will take up, it will depend on how I will layout the rest of the Special Rules section. So, here is Draft 0.4 until then.
For the combat examples, is it too much having the black text there next to the cards as well? Or is it helpful? Feedback on this will be appreciated.
Feedback on any of it will be appreciated (spelling; mixed up order; anything), as I am laying out each page as I come to it. There is no planned designs.
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Post by Axlotl on Feb 20, 2024 16:16:37 GMT -5
Ah, yeah, I never did finalize that write up... Its essentially everything in the thread you found, but with 50 RPs for corp victory. Its was really just the exact value for victory that I had trouble finalizing, due to lack of rigorous playtesting. Isolation thread might be useful too: accesspace.proboards.com/thread/479/aliens-predator-isolationSpecifically the starting location stuff: Private Shuttle is the Corporate starting location. Comms enables AIs. Corporates parallel the Marines in being able to search a type of item quick, but in the Corporate case its Equipment instead of Weaponry. And of course, Corporates land on the planet or station with a goal in mind, so they can pull a single Objective. Private Shuttle should be paired with an Airlock in indoor scenarios (Contact/Countdown), and an Airlock+Landing Pad in Indoor/Outdoor Scenarios (Planetfall). There was also the Proprietary Item stuff added later to flesh out the faction.
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Post by Zugarth on Feb 26, 2024 3:30:35 GMT -5
Here is what I have compiled for Corporate. Did I miss anything? Is there an order I should put them in?
Special Rules for Corporate
Corporate decks play only characters with the Corporate Resource (including Marine and Rogue characters with Corporate), and any non-Marine non-Corporate non-Rogue Human Main Characters (Such as Premiere’s Nostromo characters).
Win Conditions: Corporate can win a game by achieving a certain amount of Reach Points. Unless specified by the scenario, Corporate requires 50 Research Points to win the game.
Loyal: Loyal Corporate characters are loyal to their employers, and will take unsavory actions against humans on the company’s behalf. Only Loyal Corporate characters can attack non-Rogue humans. Mixing Loyal and non-Loyal characters is possible, but may have repercussions.
AI: AI cards are exclusive to the Corporate faction. A Corporate player can start with an AI in addition to their starting characters. Limit of one AI. AI provide bonuses at Communications and Computers locations.
Proprietary: Proprietary items can only be searched for, by characters who have the Corporate Resource. Once a Propriety item has been found, it can be passed to non-Corps (or stolen) for use (to help enable factionless characters in Corporate).
Special Orders: Special Orders are permanent events providing significant bonuses, but you can only ever have 1 Special Order in your deck.
Starting Location: Private Shuttle should be paired with an Airlock in indoor scenarios, and an Airlock+Landing Pad in Indoor/Outdoor scenarios.
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Post by Axlotl on Feb 26, 2024 15:40:04 GMT -5
Proprietary is specifically searched not used, they can be passed to non-Corps (or stolen) for use (to help enable factionless characters in Corporate).
The starting Objective thing is the card effect of the starting location, so it doesn't/shouldn't be mentioned in the rules.
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Post by Zugarth on Feb 27, 2024 1:42:54 GMT -5
Made edits to my post above. Better?
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Post by Axlotl on Feb 27, 2024 10:54:12 GMT -5
Yeah, that seems good.
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Post by Zugarth on Mar 14, 2024 6:08:12 GMT -5
Here is the latest draft - Draft 0.5 I have made it as a reader spreads PDF this time, so you can see what it should look like in a book.
I had to re-arrange the section for Location cards, as I missed adding Ship Internal Location cards.
I also added my own rough thoughts in Section 6: Questions and Further Contact about this site. As the info there is for alienspredator website, which is no longer running and is archived. Let me know what else should be added here.
As always, any feedback is welcomed, and let me know if anything is missing, or has been incorrectly added.
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Post by Shaolin Yautja on Mar 14, 2024 15:59:01 GMT -5
So regarding the changes to the Aliens mature step does that mean if a supporting character or main character is captured during the Movement round using an attack from the Overwatch event still going to become a chest burster that same turn? Or do they have to wait until the mature step in the following turn?
Also regarding that +1 damage or +1 resistance by spending 2 combat pool, the damage isn't specific right?
Does it matter if it was close combat damage or ranged combat damage? Even if you made a successful ranged attack this still would apply?
Have to double check this one. Pretty sure either type of damage would be fine and valid.
Sometimes it seems like it would be just for close combat damage as it is the character making the attack and not the ranged weapon item used.
But I'm sure this +1 damage or +1 resistance doesn't apply to specific event damage such as environmental damage, only for attacks made by characters correct?
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