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Post by Axlotl on Aug 9, 2015 21:37:20 GMT -5
I am working on a Corporate faction. Here is what I am thinking so far:
Marine decks can run Corporate characters, so nothing changes for Marine deck building.
Corporate decks play only characters with the Corporate resource (including Marine and Rogue characters with Corporate), and any non-Marine non-Corporate non-Rogue Human Main Characters (Such as Premiere's Nostromo characters).
Win conditions: have 30 Research Points, evacuate. OR Survival.
Emphasis on Synthetics, and maybe Objectives.
Corporate specific mechanics:
Loyal - Loyal Corporate characters are loyal to their employers, and will take unsavory actions against humans on the company's behalf (Only Loyal corporate characters can attack non-Rogue humans). Mixing Loyal and non-Loyal characters is possible, but may have repercussions.
AI - AI cards are exclusive to the Corporate faction. A Corporate player can start with an AI in addition to their starting characters. Limit one AI. AI provide bonuses at Communications and Computers locations.
Special Orders - Special Orders are permanent events providing significant bonuses, but you can only ever have 1 Special Order in your deck.
You can play Corporate in any scenario as a Marine subfaction, swapping the SC victory condition for the RP one, and adding an AI to the starting card pool. Some as yet to be defined location will probably replace Barracks.
Any thoughts? Ideas for the faction?
And yes, this is related to a new set I am working on.
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Post by Axlotl on Aug 10, 2015 1:48:30 GMT -5
Preliminary Character List: Adele Rousseau Alexa Woods Al Simpson Amanda Ripley Brad Lydecker Captain Arthur Dallas Carter Burke Charles Weyland Christopher Samuels David 8 (Only card referencing Prometheus, wanted more Synths) Dennis Parker Gilbert Kane Joan Lambert Karl Weyland Nina Taylor Samuel Brett Science Officer Ash WO Ellen Ripley Working Joe (Generic, playable in multiples)
Anything that feels obviously left out? A few characters already show up in other sets (Bishop II) and won't get new cards.
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Post by whiteumbrella on Aug 10, 2015 11:14:29 GMT -5
Since all Corporate groups encountered in the games, movies and novels already have, or prioritize "procuring"' either Alien specimens or Predator technology, I would suggest some way of evacuating one or the other for RP or some other bonus. It should be something useful, since neither of the above should be an easy endeavor (aside from Nitrogen Gun on a Predator making it drop its gear). It also gives new use for the "Captured" Alien characters (ie, securing a research lab gone-awry), and possibly even the Ambushed Predator (whose 5 Honor is really just tacked on. His intention had to be reliable Pred-Alien births...)
My only concern, as stated, is whether 30 RP is enough. Almost every Corporate character to date has some way of generating RP for you. Heck, Ash generates RP just by existing. If you run, from the existing cards in Premiere and Resurrection only, Ash, Bishop, Doctor Wren and General Perez, make it to the Alien Lab, and find Doctor Gediman, you can generate up to 6 RP per turn, and still have 3 armed characters that can respond to attacks. And since you're at the Alien Lab, any Alien characters that come after you are doomed to perish a horrible, horrible death. Bishop, Dr Wren and Gen Perez are all Marines that can use Military Arms, though Gediman cannot, and Ash simply isn't a Marine (nor can he attack Aliens, but that could possibly be erratta'd to "Can only attack Aliens to capture, not kill." anyways, since his parameters could be modified if a particularly valuable asset was assisting him in the field (there simply wasn't in Alien.)
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Post by doctordolemite on Aug 10, 2015 13:00:39 GMT -5
No Meredith Vickers? I love the idea though. Some of the scenarios mentioned a corporate faction but they did not really stand out that well. The alien lab situation you laid out was cool. I can't wait to see the results.
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Post by Axlotl on Aug 10, 2015 13:54:23 GMT -5
Should have mentioned 30 is totally untested. I went with 30 as a starting point as a comparison to data for Rogues, with the idea that you can get RPs about 3x as fast as data. The key difference is, as you pointed out, RPs are immediately available, where as data needs drives.
I will be using Objective cards for capturing aliens and predators/pred items. High RP rewards so an RP based deck can focus on a slow trickle with its characters, or focus on completing an Objective card or two.
I didn't want to touch on Prometheus much. First draft of corp characters list had more Prometheus characters. If I add a second it will be Weyland.
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Post by whiteumbrella on Aug 10, 2015 14:33:06 GMT -5
Ah, yes, Objectives. The improved version of Terminator's wonky Mission system.. That makes more sense, from both a lore and mechanical standpoint. Now, a question that always seems to come up any time the idea of Corporate does...do these RP need to be stored up and cashed in, or is it just the total you've generated across the course of the game?
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Post by Axlotl on Aug 10, 2015 17:14:32 GMT -5
Was thinking stored. Can make cards based on current RP total for the RP victory decks, and cards based on spending RP for survival decks with incidental RPs.
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Post by whiteumbrella on Aug 10, 2015 17:42:24 GMT -5
That changes things a little, yeah. I mean, it still means a "speed RP" deck like the one I described is still valid, but if you plan on using any of the RP-costing cards (how many again are there, anyway?) it'll take a little longer. The deck I described above, without any other RP generation could win 7th turn with optimal draws.
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Post by Axlotl on Aug 11, 2015 2:02:42 GMT -5
Worth pointing out that Wren is a non-Corporate Marine, and can't be legally used in Corporate decks, so the mechanic doesn't need to be balanced around him, and without the double RP bonus the rate of generating RPs using starting characters isn't as impressive.
There is a thin smattering of RP cards in the actual sets, and a few more in my earlier material. I'll be adding a few, but mostly it will be support for accumulating them as a victory condition.
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Post by whiteumbrella on Aug 11, 2015 11:38:08 GMT -5
I had mis-read the starting character section. That actually changes everything, and will make it so that a Corporate deck will almost demand RP-generating Objectives to win that way. That, or a lot of luck not getting their Lab Workers shot/clawed/bit to death... Depending on what the listed characters do as far as game text is concerned, might make even Ash look like a bad idea for a Corporate deck.
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Post by zorenathres on Aug 12, 2015 16:34:21 GMT -5
I have been trying to do work on making a more complete Corporate faction, but the Deadspace CCG stuff is taking priority until i can finish it. The change between a Corporate & Marine player's "playstyle" should be different, in that the company has other objectives in mind than your survival. the Loyalty is a great example of how Corporate characters would act, especially programmed synthetics like Ash.
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