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Post by erikmodi on Jul 22, 2015 15:27:49 GMT -5
Ah. Found that one after asking here. Thanks, though!
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Post by grrrunt on Jan 13, 2016 20:47:38 GMT -5
EXCELLENT many thanks!
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predfang
Young Tusk
"In town with a few days to kill"
Posts: 177
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Post by predfang on Jul 20, 2018 16:36:46 GMT -5
I have a question about the 20 Watt Plasma Rifle. It’ says that it does 2 Environmental Damage. So I just target an the appropriate enemy character and do 2 damage to them? I don’t have to roll? I know it ignores armor and resistance. Thanks.
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Post by whiteumbrella on Jul 20, 2018 18:04:51 GMT -5
I have a question about the 20 Watt Plasma Rifle. It’ says that it does 2 Environmental Damage. So I just target an the appropriate enemy character and do 2 damage to them? I don’t have to roll? I know it ignores armor and resistance. Thanks. It's a weapon, so it still requires a successful to-hit roll, but otherwise, yes. 2 Damage Tokens, regardless of resistance or armor. It is Plasma damage, so the damage can be interacted with by cards that specifically affect Plasma damage OR Environmental Damage. Ironically, this means that Marines with environmental suits are immune to it.
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predfang
Young Tusk
"In town with a few days to kill"
Posts: 177
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Post by predfang on Jul 20, 2018 18:31:11 GMT -5
Thank you sir!
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Post by Shaolin Yautja on Jul 23, 2018 17:23:12 GMT -5
whiteumbrella is correct, this weapon doesn't "auto-hit" targets, unlike Demolition Charge or Venom Cloud Module, or CN-20 Nerve Gas. If the card says after a turn or whatever and everybody at that location suffers damage, then it's an auto-hit without needing a "To Hit" roll process to determine whether it caused a hit and damage. Typically, environmental damage can only be prevented with specialized item cards or event cards or simply avoiding locations that can cause environmental damage. E.G. Such as any location that has or had gained the "Submerged" resource. And remember that environmental damage bypasses resistance effects or any resistance bonuses including bonuses from items that provide any armor. Which means it's most useful against enemies that have heavy resistance and armor, but that's as long as you can successfully get a hit in first.
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Post by johnboyfip on Jul 11, 2020 15:07:00 GMT -5
Hey everybody iam new to the terminator ccg. I was wondering if anyone has two deck builds that plays well against each other that you could share so I can use them to learn the game with some actual decks.
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Post by djibutini on Nov 21, 2022 1:25:11 GMT -5
Hey folks,
While I am still working through rebuilding the Aliens Premiere set, I saw the great work by Marc Wagner at Nowhere Games (https://nowheregaming.wixsite.com/nowhere-enterprises/terminatorccg), he has remastered the Terminator CCG Premiere set and has all card images available on his site.
I have downloaded these and stuck them on my Google drive (its a bit easier to get them as a batch as I found it a bit fiddly downloading them initially), and I have also created a series of print PDFs of the set, these have been color corrected to CMYK and should print up pretty well. I split these into batches of 36 cards per file as the size was pretty large.
If there are some good ideas for specific intro decks let me know and I can print these as a set of PDFs as well.
Credit again to Marc and his time tidying all these up!
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