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Post by xnery on Mar 2, 2010 9:26:04 GMT -5
I guess I'm more of a player than a collector, but with how cheap these cards are it's hard not to pick up more.
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Post by crashoverride on Mar 2, 2010 13:57:29 GMT -5
Erk I feel your pain there domino, only was ever missing 1 human character, I even had vulcovich...Was only missing knight iv ¬_¬ also missing 1 term character, mobile command unit isit? but yeah that to..
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Post by Axlotl on Mar 2, 2010 21:32:12 GMT -5
I cracked most of a case worth of boosters and a case of starters to finish the set. I have plenty of copies of mediocre rare event cards.
You'd think that items should be the most common rares since they aren't limit 3 per deck, wouldn't you? sadly, it seems that the opposite is true.
At least with hard to find Human Main Characters, you only ever need 1 copy.
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Post by xnery on Mar 10, 2010 8:59:11 GMT -5
So let's say that you roll a 1 and need to discard your ammo, but then you play a card that lets you re-roll your "To Hit." Do you ignore the ammo discard as if the first roll never happened, or do you discard because of the one and then re-roll with no ammo?
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Post by mrdomino on Mar 10, 2010 9:53:16 GMT -5
You wouldn't discard the ammo, because the roll doesn't resolve until the beginning of the next step.
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Post by xnery on Mar 14, 2010 14:58:59 GMT -5
Ammo items like man-stopper rounds can be used multiple times, right? Unless a 1 or 2 is rolled, or some effect discards the ammo item, it lasts multiple rounds, I believe.
I was looking at an effect that gives you a free close combat attack after killing with a ranged attack. It tells you to rotate the weapon and treat it as out of ammo. A rotated weapon like this would be readied at the next ready round (and continue to function normally), correct? You wouldn't need to play a reload effect card to shoot again?
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Post by crashoverride on Apr 14, 2010 7:06:22 GMT -5
Hey peeps! Been awhile sinse i was on i know (had of screen stuff to take care of, and lost paint shop pro 12 ), but recently i got hold of some more Terminator cards, and found a shiney Future Kyle Reese (aswell as a few others). If anyone needs this and want to buy it then please lemme know! Crash-Override
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Post by mrdomino on Apr 14, 2010 18:27:34 GMT -5
Got a couple Reeses, myself, however, its good to see you back, Crash.
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Post by crashoverride on Apr 15, 2010 5:32:45 GMT -5
aww thanks bud that means alot ^^. THE MINUTE I have a decent version of paint shop pro again I'll be going nuts making cards. And concidering that was ment to be one of the hardest cards to get...and we both have 2 :/ AND STILL I have no lasor implant or tactical database drone thing...or an advanced drone for that matter :S....got the barret in the latest box though ^^ and H/K jet so im happyish ^^
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Post by mrdomino on Apr 16, 2010 18:29:23 GMT -5
Yeah, I got 2 HK Jets and an Ogre, but I always wanted more so I could actually use them effectively in a deck.
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Post by crashoverride on Apr 19, 2010 6:07:22 GMT -5
I just noticed i got 4 stealth infiltrators.....and only one medium assault......DAMN these old booster packs made no sense >_< lol but yeah even still, my tactic for terminator was just to lasor grid myself into a factory then start pumping out the combat chassis while my goliath just sat and stared at people menacingly....i did love that card ^^ (for those who don't know, goliath are the HUGE tanks from first terminator, they got called goliath in a game called Terminator - Future shock and it kind of always stuck with me).
BTW if anyone is needing cards, im still looking to complete set. If anyone wants to (part from domino obviously lol) trade then please lemme know, I got ALOT of rare doubles including kyle reese that one does not need no more
Crash
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Post by crashoverride on Apr 20, 2010 11:38:48 GMT -5
Yo guys!
Would anyone happen to have a spare copy of the AvPvT cross over rule set? The one in the terminator rule book doesn't go into detail of what locations and such are adjacent to what.
HELP ME PLEASE! (have mates that want to plaaaaay)
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Post by Axlotl on Apr 20, 2010 16:11:31 GMT -5
well, the main site here is down, been down for days...
I think Main Street links to Operations is all, but with the site down I can't look it up to verify.
The site hasn't been updated in a long time, UP isn't here any more, it seems, so I wonder if its gone now...
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Post by nynax on Apr 21, 2010 0:48:07 GMT -5
well, the main site here is down, been down for days... I think Main Street links to Operations is all, but with the site down I can't look it up to verify. The site hasn't been updated in a long time, UP isn't here any more, it seems, so I wonder if its gone now... Axlotl, for shame! Are you telling me you do not keep hard copies? What will you do when the Apocalypse comes, just make up your own damn rules? Main Street and Operations works, if you are not mixing games. Pandora Scenario Locations:Location Deck: Each player must have a location deck made of 9 locations in random order. (Multiple copies of a single location are allowed.) Timeline: This is considered a Past scenario. Terminator CCG cards with the Future resource or restriction are not legal (and so cannot be played) unless otherwise allowed by a legal card effect. Connections: Docking Bay and Airlock are adjacent to all locations with Street in the title. Hostile Takeover Scenario:• All Aliens Predator locations now have the Future Resource, for the purposes of this Scenario. Cards with the Past-only Resource or Restriction are not legal (unless otherwise allowed by a card effect). Past/Future cards are legal. Aside from these limitations, there are no banned cards. Location Deck Must contain 8 different locations without the Past Resource (may contain Past/Future locations), plus Rubble Hills. No more than 3 distinct locations allowed. At the beginning of play, shuffle location deck and place Rubble Hills on the bottom. This deck may contain both Aliens Predator and Terminator locations, regardless of which Variant of the game is being played. At the start of the Play Location Step, each player must play one (and only one) location, while they have cards remaining in their location deck. A player may play a location from his/her hand, or the top location of the location deck. If an unplayable location is drawn, and it is not duplicated on the table, put it back in your location deck, shuffle all location deck cards, and draw again. Location Placement Rules Terminator location placement rules apply. All Aliens Predator locations are considered Interior locations, except for Entry locations, which are Exterior. Low Cross locations are played below Exterior locations (see illustration), and represent underground Interior facilities. Interior locations are only Distinct if they are starting locations, or if they have "Distinct" listed in their effect text.
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Post by Axlotl on Apr 21, 2010 3:12:43 GMT -5
I've got stuff... somewhere. I got 3 external HDDs, so I could have files any-wheres.
My straight AvP files are much more organized and complete than Terminator.
edit: Sites back.
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