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Post by crashoverride on Apr 21, 2010 7:43:25 GMT -5
Thank you SO MUCH nynax can finally give my mates a game now ^^ Just one more thing though.....can someone explain how your ment to destroy barriers? isit automatic hit and you just keep shooting it till it drops? Me and freinds were having a game (and i went round just dropping them like breadcrumbs lol) but we wern't sure on how to destroy them.... I know this is a very silly thing to ask but the manual REALLY doesn't say how to use barriers...and if it does i COMPLETELY missed it ^^; But thank you once again for the rules nynax. I once had a page from a comic book that had ALL the pandora rules aswell as some others that had been made (also had the terminator card checklist on the back..) but unfortunatly was lost dew to.......i'm not sure prolly cat related lol
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Post by nynax on Apr 21, 2010 10:45:22 GMT -5
Rules for Barriers:
A Barrier represents an impassable obstacle. A Barrier is placed between any two locations to block all movement and combat between them. The Barrier is conceptually located in BOTH of the locations it is played between (and thus may be targeted by Close Combat from either location). Each Barrier has a Species or player restriction. A character controlled by the appropriate player must rotate to play a Barrier card, and only during the Movement or Search Rounds. The Barrier must be placed between the character's current location and an adjacent Location. If one of the locations moves or is destroyed, the Barrier is immediately discarded.
Barriers have a defense of 0; this may not be modified. Barrier's Resistance may not be modified by non-barrier events. A Barrier may be attacked by both close and ranged combat and takes damage to its Power rating as if it were a character. As with characters, each point of damage reduces the Barrier's Power by 1. When its Power is reduced to 0, the barrier is discarded. No attacks may be declared through a barrier into the adjacent location while the barrier is still in play.
Additionally, if a player controls other characters that could not normally pass the Barrier, those characters may pass if moving with a character type allowed to pass. For example a Human player may move controlled Pet Supporting Characters (non-human) past Pressure Doors with controlled Human Characters.
(Basically, you treat them like any other character, but with a defense of 0, and you reduce their Power with attacks in the same way. Once their Power is 0, discard the Barrier. Barriers exist in two locations at once, so characters in either location can Close Combat them and it is pretty easy to hit them with a Ranged attack. Ex: A Barrier with Power 8 needs an attack of at least 9 damage to reduce its Power, anything less is ignored. Once the damage is applied, the Power is reduced as the Barrier is weakened. Once the Barrier is at 0 Power, discard it. Shoot a Barrier 8 with a Pulse Rifle (Damage 10), and you end up with a Barrier 6 (10-8=2 damage). Shoot it again next turn and end up with a Barrier 2 (10-6=4damage). One more shot after that should finish it off. The attacks hits pretty much automatically if you do not have any negative to-hit modifiers, like from damage counters. To much damage on your attacker can cause you to miss. Ex: Marine Private normally hits a Barrier on a 1+ (automatic, basically), but if he has two damage counters, he hits on a 3+.)
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Post by crashoverride on Apr 21, 2010 11:27:19 GMT -5
once again thank you very much bud can finally have a proper game.
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Post by mrdomino on Apr 21, 2010 12:30:35 GMT -5
People think I'm silly for keeping a binder with the online AVP ruleset and all the AVP/AVPVT scenarios.
I scoff at them.
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Post by nynax on Apr 21, 2010 22:54:46 GMT -5
People think I'm silly for keeping a binder with the online AVP ruleset and all the AVP/AVPVT scenarios. I scoff at them. As you should, my good man. As you should.
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lalbadeimorti
Eager Youth
When there's no more room in Hell...
Posts: 86
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Post by lalbadeimorti on Aug 8, 2010 20:03:12 GMT -5
Hey, does any one have a list of the Starter contents, including how many copies are of the cards? I am trying to organize my AP and Terminatior CCG cards, and I don't remember the exact starter contents (I know there is a list at the end of the rules, but it doesn't show the copies of the cards).
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Post by doctordolemite on Aug 8, 2010 20:32:34 GMT -5
Idk exactly but I know the skynet deck contained the Schwarzenegger T-800 Infiltrator (It's picture was of the movie poster) and the Resistance contained the crappier Reese and Sarah Connor. I know they had Technoir and the Police Station if I'm not mistaken and the Remington Shotguns. I wish I could be more help but I don't have my other computer in front of me atm with all that stuff on it.
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lalbadeimorti
Eager Youth
When there's no more room in Hell...
Posts: 86
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Post by lalbadeimorti on Aug 8, 2010 20:55:03 GMT -5
Well, I guess someone will come along with the answer.
Thanks for your help!
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Post by nynax on Aug 8, 2010 23:30:16 GMT -5
Oh, cheesy Georgetown, not only did I not have a file on this, I could not find it online! Even Archive.org did not have it. This brought tears to my eyes. I am getting old! Old and useless! Woe! Woe!
Fortunately, I never dismantled my first starters, so until someone comes up with a better list, go by this one I threw together by going through my cards (if there is a mistake, let me know):
Resistence Sgt. Kyle Reese Cpl. Rensy Pawn III Pawn Shop Alleyway .357 Magnum x2 Shattered Hope x2 Human Intuition Police Station Tech Noir Stay Frosty x2 Remington 870 Hollow-Point Rounds Investigative Reporter x3 Antici............................pation x2 Glass Shards Target Aquired Exertion Main Street Manstopper Rounds Sarah J. Connor Heated Fighting Caught Off-Guard x3 Police Officer x3 Bullet-Proof Vest x2 Garbage Man Run! Phone Book Targeting System Failure Distractions Move It Mistaken Identity Ruined Flesh Field Dressing Suburban House Dumpster Kitchen Tiki Motel Suburban Street
Skynet Infiltrator Reconstructive Nanites Skills Upgrade: Marksman .45 Long-Slide x2 LS-81 Laser Sight x2 Alamo Sport Shop Suburban Street Hide City Park Inhuman Resistence x2 Investigative Reporter x3 Main Street Sarah J. Connor Nightmares x2 Battlefield Repairs x2 Dark Alley Matt McCallister Misfire Phone Book Out Dancing Street Punk x3 Tech Noir Targe Acquired Ineffective Weaponry Switchblade Antici............................pation Sunglasses Your Clothes... Mistaken Identity Discipline x3 Up Close and Personal Twist of Fate Better You Than Me Desperation Battle fatigue Apartment Complex Isolated Side Street Police Station Sewer
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lalbadeimorti
Eager Youth
When there's no more room in Hell...
Posts: 86
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Post by lalbadeimorti on Aug 9, 2010 8:47:31 GMT -5
Thanks! I'll use that list. I found all of my Terminator Starter cards, I just had to organize them into the correct deck. This will help me, even if it isn't the most accurate list.
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Post by grrrunt on Oct 11, 2014 15:40:22 GMT -5
Hi everyone! Finally found a discussion place to discuss Terminator :^) I used to play years back but it was hard to find people to play with I'm keen to create a way to play solo...& I was wondering has there been any updates to rules at all...I guess there must have been. Cheers! Great to be here!
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Post by mrdomino on Oct 12, 2014 18:19:57 GMT -5
I don't believe there were ever any official updates to the Terminator-specific rules, as no expansion content was ever released. However, the final version of the overall battleground rulebook is probably the most up-to-date resource for general rulings. It should be in the zip file elsewhere in the forum with all the fan-made cards. I'd link it, but I'm on my phone at the moment (ain't technology sumthin'?)
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Post by grrrunt on Oct 13, 2014 16:23:45 GMT -5
Great thanks I'll checkout the fan-made/files cheers!
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Post by erikmodi on Jul 7, 2015 6:19:56 GMT -5
So, does anyone have the complete card set images for the Terminator set? Trying to get Lackey to work with Aliens/Predator and Terminator.
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Post by whiteumbrella on Jul 16, 2015 22:30:47 GMT -5
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