jace
Newborn
Posts: 36
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Post by jace on Nov 29, 2007 6:34:34 GMT -5
Hi
Hope nobody minds me starting a thread for this CCG, it's a similar game anyway.
The problem is I can't find anywhere else to talk about it, I've tried all over the net.
I'm looking for deck building ideas, strategy ideas and card combos, if anyone has any of those.
I've been trying to build a decent deck out of a few starters and two booster boxes. I just keep finding that the resistance main characters get slaughtered by the terminator, even if the terminator is a basic common one.
thanks
James
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Post by vadersson on Nov 29, 2007 8:35:56 GMT -5
Hi James,
I just got two starters and two boxes of boosters. I think the solution for the Resistance is damage adding cards. I think you need more boosters too. Check out eBay, you get them a box for $14 or less. The Terminators are amazingly resistant to damage.
Are you building for the Termination Scenario or the Future War? Future war needs lot of cards only from boosters.
Ammo items are important 2. The basic Infiltrator needs at least 9 damage to crack. You can do 10 with the Remmington 870 with Manstopper rounds. Load up on that if you can.
I'll write more later.
See ya, Duncan
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jace
Newborn
Posts: 36
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Post by jace on Nov 29, 2007 9:21:12 GMT -5
I'm thinking of getting more booster boxes, as I'd like to collect the set including the promos.
I've built two decks so far based round the termination scenario.
The Resistance deck ideas is to have 3 copies each of sarah Conner, Tech Noir and Police station in it and complete the importance win.
The Terminator deck has a Medium Assualt Infiltrator as its starting character. Basically once my opponent plays Tech Noir or the Police Station I get trounced, usually before I've even managed to search for Sarah and protect her.
I've got 3 Copies of The shotgun and Manstopper Ammo in the deck. I've also got the Military Rifles and Desert Eagles, even these don't seem to damage the Terminator when I use Damage cards.
The Terminator player always seems to get the card that negates damage bonuses and ammo bonuses and I don't even scratch the Terminator then! So that's why I'm looking for deck building advice and strategies.
If anyone knows where to find rules errata's and rules updates for Terminator ccg I'd like to get hold of them as well.
regards
James
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Post by vadersson on Nov 29, 2007 12:21:26 GMT -5
James,
hmm, rough problem. I assume you do not have enough mission cards to win that way. I see the problem is a camping terminator at the police station. Then it would be very hard to win. THe best shot at taking out a terminator is to use the Shotgun with Manstoper round and then play Glass Shards and Heated Battle. That will give you 14 Damage at an Interior location. You might also want to keep your characters scattered and save a variety of people. Rememeber that once Sarah is killed or protected, no new copy can enter the game (Singluar and Persona rules.)
Hope that helps. Duncan
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Post by The Ultimate Predator on Nov 29, 2007 13:21:01 GMT -5
Interesting you bought this up. I will probably make this board include Terminator soon, but I would like to add information about it to the site someday.
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jace
Newborn
Posts: 36
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Post by jace on Nov 29, 2007 13:44:42 GMT -5
Thanks for a bit of advice I'll try swapping some cards in my deck. I've got a few new ones today, such as the rare Kyle Reece and a few new conditions and events. I'd love to see a place where people could discuss Terminator CCG on this site. I only placed my thread under the AliensPredator CCG one as I though it would be the most appropriate. If there was one especially for the CCG, perhaps under 'The Cards' I'd have put it there James
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Post by The Ultimate Predator on Nov 29, 2007 13:45:42 GMT -5
Just updated the board. Discuss away!
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jace
Newborn
Posts: 36
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Post by jace on Nov 29, 2007 13:48:28 GMT -5
LoL You must have been updating the site as I was posting my last message. Thanks
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Post by The Ultimate Predator on Nov 29, 2007 13:59:20 GMT -5
Yes, I was. Unsure whether to put stuff on the site or not, gotta think about it. But this is the best place to discuss it.
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jace
Newborn
Posts: 36
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Post by jace on Nov 29, 2007 14:03:56 GMT -5
Thanks again for doing as much as you've done so far. If you want to update the site it's up to you. Maybe if more than a few people are interested in the Terminator CCG and seeing info on the game itself then it might be worth doing more on the site about it I'd love to get more into the AvP CCG but finding cards to play the game in the UK is like finding hens teeth!!
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Post by galmorzu on Nov 29, 2007 15:02:20 GMT -5
Haha, ah, I remember all the time we spent designing the starter decks! I can't tell you how long we tweaked the cards to include on both sides. It kept going back and forth between one side being overpowered or the other. At the end, the Resistance always seemed to have the edge since we knew how best to use every card we included. It's kinda funny to hear that Skynet wins every time with the starters. Just before we sent them off for approval, it seemed like Resistance was winning every game, but we didn't have any more time and were hoping the casual player would use everything in normal ways so it would balance out. If I might ask, how is Skynet winning? And what kind of decks are you interested in making? My friend has a vicious Candi deck, which is the female terminator specializing in powerful melee combat. I have a fantastic but brutal Resistance deck which specializes in using only small arms. Using what I had set up, I could have a single character make 8 attacks a round for 10 damage each. Even at 1 damage a hit, that's more than enough to kill the starter Terminator, or at the very least, leave him crippled. And just for the record, we've had some amazing Pred Packs vs. Terminator Assassin games. Btw, I have two babies in this set. Lt. Ryan, named after me (Pierce Ryan), and the Mobile Assault Unit. Lt. Ryan was tweaked from what I wanted, but both are just great cards.
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Post by nynax on Nov 29, 2007 15:59:37 GMT -5
I'd love to get more into the AvP CCG but finding cards to play the game in the UK is like finding hens teeth!! Some of us have lots of commons and uncommons, just let us know what you need in the trade area. As for Terminator CCG, try using the rare Reese, Composite Body Armor, and M-71 Tactical Helmet combo. 4 Defense and 4 Resistance +5 Armor will slow a Terminator down, especially since they have to target him. The Medium Assault Infiltrator is tough, and even a little overpowered compared to the other Infiltrators, but will come later in the game, allowing you to grab better weapons and military arms. Add in Defense and Resistance events for Reese, since the Infiltrator cannot just snipe Sarah.
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Post by Axlotl on Nov 29, 2007 16:13:04 GMT -5
Haha, ah, I remember all the time we spent designing the starter decks! I can't tell you how long we tweaked the cards to include on both sides. It kept going back and forth between one side being overpowered or the other. At the end, the Resistance always seemed to have the edge since we knew how best to use every card we included. It's kinda funny to hear that Skynet wins every time with the starters. Just before we sent them off for approval, it seemed like Resistance was winning every game, but we didn't have any more time and were hoping the casual player would use everything in normal ways so it would balance out. If I might ask, how is Skynet winning? And what kind of decks are you interested in making? My friend has a vicious Candi deck, which is the female terminator specializing in powerful melee combat. I have a fantastic but brutal Resistance deck which specializes in using only small arms. Using what I had set up, I could have a single character make 8 attacks a round for 10 damage each. Even at 1 damage a hit, that's more than enough to kill the starter Terminator, or at the very least, leave him crippled. And just for the record, we've had some amazing Pred Packs vs. Terminator Assassin games. Btw, I have two babies in this set. Lt. Ryan, named after me (Pierce Ryan), and the Mobile Assault Unit. Lt. Ryan was tweaked from what I wanted, but both are just great cards. I think it really hinges on how you use Reese, Resistance plays best when you play conservatively, imo.
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Post by galmorzu on Nov 29, 2007 16:20:47 GMT -5
I think it really hinges on how you use Reese, Resistance plays best when you play conservatively, imo. Bingo. Actually, I have two good rules of thumb when playing Resistance, and you don't need any rare cards. 1) Starter Pack Reese pwns if you use him right. Use the right combos and his special effect text will be the bane of the Terminator player. 2) If you're playing offensively, hit the terminator fast and hit him HARD. Give everyone that can fire a weapon one (going off of the starters), and load up any ammo you can. Have everyone attack him at the same time. You might lose someone in the firefight, but that much incoming damage will seriously wear him down fast. Once he plays his resistance/power increasing cards to block damage, youcan start pinging damage off of him. Even a few hits getting through means his speed and power go down next turn, so he's easier to hit, and takes more damage with hits. Attacking enough to force the skynet player to play out all of their resistance increasing cards is the trick. Once they're gone, the terminator will fall pretty quickly to a concentrated attack. Toss in some damage modifiers and he's toast. Or slag, whatever. BTW, if anyone can make a winning deck built around those mission cards, let me know. I'd love to hear about. Missions were one of two huge things I was very disappointed with in the game.
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Post by vadersson on Nov 30, 2007 7:12:28 GMT -5
Wow this is cool to see these discussions. I have not yet played a Terminator game, but it seems to me that the Terminator is overpowered. To hear the developers thought the Resistance was the strongest surprises me. This just makes me want to play more.
BTW, I really like LT. Ryan, he is a great card and will likely see lots of play. The mobile assault terminator is nice, but it needs two rare cards to be really useful. Seems like the game needs LOTS of cards to be played well. (Or course that might have been the idea...)
As for updating the site, I have been assembeling as much information on each of the Battlefield games as I can into spreadsheets and word documents. I could not find a Terminator Spoiler on line, so I am typing in (slowly) all the card data and text. I would be glad to share my work if you want it. Just let me know.
See ya, Duncan
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