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Post by Axlotl on Aug 3, 2019 22:59:08 GMT -5
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Post by Axlotl on Aug 4, 2019 18:36:09 GMT -5
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Post by Axlotl on Aug 5, 2019 9:11:33 GMT -5
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Post by Axlotl on Aug 13, 2019 20:27:38 GMT -5
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Post by Axlotl on Aug 25, 2019 16:40:29 GMT -5
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Post by Axlotl on Aug 27, 2019 21:37:19 GMT -5
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Post by Axlotl on Aug 28, 2019 18:58:49 GMT -5
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Post by Axlotl on Aug 30, 2019 20:54:33 GMT -5
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Post by Axlotl on Sept 4, 2019 20:38:43 GMT -5
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Post by Axlotl on Sept 7, 2019 22:03:41 GMT -5
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Post by Axlotl on Sept 8, 2019 12:53:35 GMT -5
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Post by Axlotl on Sept 22, 2019 13:14:07 GMT -5
Traps function slightly different than AvP. Trap rules: Traps are ONLY Events - this way all Traps remain concealed from the opponent. A character can declare they are setting a Trap during the Search round to place a card from their hand face down at their location. This card does not need to be a Trap - you can bluff with any card. If a bluffed Trap is revealed it is discarded with no effect. Actual Traps specify what happens on reveal. Trap Tests are rolls each character makes when they enter a location with a Trap. If multiple characters enter together, they must each make the roll, and failure is applied to each character. The roll is a D6 versus Trap Defense. Trap Defense is Speed +1 if Scout -1 if Unlucky. Regular Defense modifiers do not apply, but Defense vs. Traps modifiers do apply. A roll equal to or less than Trap Defense is a success and the Trap is not revealed, otherwise the Trap is revealed and its effect is applied, then it is usually discarded. Traps may have effects that only apply to certain targets, if they are triggered without valid targets they are discarded without ANY part of the Trap applying (IE a magnetic bomb that sets fires might trigger and explode off of terminators and vehicles damaging them AND setting a fire, but a human triggering it doesn't activate it, so it is cleared without setting a fire, because it did not explode). You and any allied players do not set off your own Traps. Actual Traps will be revealed later, probably in a singular batch. I want to nail down all Traps at once, so it might be closer to the end of the set. Based on the number of characters I want to add to the game, this will be a large set, probably at least 200 cards. One more major mechanic to reveal: Primary Missions.
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Post by Axlotl on Sept 27, 2019 20:57:27 GMT -5
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Post by Axlotl on Sept 29, 2019 12:29:24 GMT -5
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Post by Axlotl on Sept 30, 2019 20:55:01 GMT -5
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