|
Post by nealith on May 6, 2009 16:57:29 GMT -5
|
|
|
Post by Axlotl on May 6, 2009 19:08:24 GMT -5
I like Onslaught, I actually have a deck built right this moment that he would rock in. Onslaught + anti-combat pool cards, and Berserk with a bunch of 1 CP cost cards would be a pretty great deck i bet. Crop-Top seems like he might be to good in Hunting Pack decks at only 4 honor, but I do like the "side-kick" idea. I also like how you make under-used cards like Power Outage more useful.
|
|
|
Post by Cplwilks on May 7, 2009 5:14:24 GMT -5
Panic and Terrorized are cards from AVP Premier and Ressurection, respectively. They both just cause supporting characters to move, and cost CP. I always thought it was far too weak of an effect to cost CP for. The other cards mentioned were all names of potential dream cards; Intimidate can be found in the T2 cards a few posts later. In that case (and now remembering the cards I really like this card Ah, see this card was one of the ones I put together from information leaked from Atmosphere, so the specific wording of it was not something I came up with. I think what it means to say is that you can take a Main Character from another human faction. Basically the idea being "lets put aside our differences and show these Aliens that humans kick butt!", so you get to have a Rogue on a Marine team, or put Cpl Hicks on a Resistance squad, ect. Makes more sense now! May need a reword to clarify this I thought of that too, but then it presents the rather silly notion of watching the cast of Ressurection wading through the coolant tanks about to start that awesome underwater scene, when out of nowhere a crocodile goes by... See i'd rather take playability over logical sense (although I do see your point). Who knows, maybe one of the guards had a pet Crocodile, or maybe they were experementing on them? I can justify anything! (Except Deadliest of the Species, sorry ) It's funny you say that, because it's not too far from my original ideas but generally what I was hearing alot of at the time was how unpopular mission cards were. Having only made 3 Objectives thus far I don't think it would be too difficult to redo them as missions if you think that would work better. The primary difficulty is in cases like Tracker and Stolen Trophy that would require other cards being brought in. I dunno, but I appreciate the topic being discussed. I would love to finish out the rules on Objectives/Missions for the Outcasts so that they would be a fully playable faction. I agree with you on the Missions not being popular, and thats why I want to see more stuff done with them! There just didn't seem to be much reward for doing the ones in the Terminator set. Maybe we should start a new topic discussing them? Although, yes, it is one other thing to keep track of, both with Soul Eater and Alien King's "Agressive Behavior" card I chose to use Gore tokens to change them from being a unique feature on the Newborn to being a more fully developed mechanic for the game as a whole. In time, I was hoping to have other cards that would manipulate Gore tokens and use them for other effects. The one thing I did like was the fact they were all using Gore tokens, making cards have multiple purposes. I believe the rule is that Predators can only use Predator items, which is still true in this case. Makeshift Breather and Makeshift Hunting Tools are both Predator Items (hence the border and card type) that just happen to have the Equipment restriction. Same as human items being only in human decks, though they can have a variety of different restrictions on where they can be found (like Tavern!) I always took that to mean items with the Predator Item Resource, but I like your ruling much better (and makes vastly more sense) I did want to make sure that the King could target and be targetted by Young, Warrior and Cloned Queens, as well as any other Queens that might be made by us. The only potential problem I could see resulting from this is if the Terminator cards ever produce Kings and Queens for the Covert Ops regiment. It'd be kind of weird for "King II" and "Queen IV" to experience a sudden urge to mate, and then start attacking each other, lol. Hmm, I see what you mean! Queen Resource FTW ;D Anyway, thanks for the detailed response and I hope you like my other cards as much! I'm sure with some discussion we can work out a practical solution for the Outcasts' victory conditions. No problem, I enjoy helping out
|
|
|
Post by Axlotl on May 8, 2009 0:40:50 GMT -5
Technically, anything in the title of a card IS a resource.
I think its best to make each license separate but compatible, that way Queen in AVP and Queen in terminator don't cause any issues. Keep cross-over cards for very specific circumstances.
Plus I think some of the doubled-up cards from Term/AVP like Overwatch and Anticipation should NEVER be in a deck together. I would kill for 6 Overwatches in a solo pred deck.
|
|
|
Post by Cplwilks on May 8, 2009 2:49:56 GMT -5
Technically, anything in the title of a card IS a resource. Which was something I always hated. Either refer to a Title of a card or refer to a Resource, not combine the two is some sort of mangled confusion I think its best to make each license separate but compatible, that way Queen in AVP and Queen in terminator don't cause any issues. Keep cross-over cards for very specific circumstances. Plus I think some of the doubled-up cards from Term/AVP like Overwatch and Anticipation should NEVER be in a deck together. I would kill for 6 Overwatches in a solo pred deck. I'm kinda with you on this one. Whilst I like the idea of being able to drop cards from one property into another it creates major design problems. The afore mentioned Overwatch and Anticipation in the same deck is one kind of issue, the other being cards from one property having to reference cards from another etc etc. Plus you have the whole Location layout issue at present between the two printed systems, the different Resources for essentially the same thing (Interior/Inside, Outside/Exterior) it's a whole big mess. As I mentioned, a major overhaul is needed of the entire Battleground system to give people a 'basic' rule set to design games for, even if that means doing a complete redisign of the originally printed cards (heck AvP Premier is mess of card templating issues). I tried doing that when I made AvP Premier Revised etc. Maybe we could create some sort of Design Team that can do this, and then create 'Official' Dream Card sets. It seems silly each of us designing cards for our own 'sets' when we keep doubling up - I think there must be 3 of us doing/done Terminator 2 sets now? Maybe some sort of Players Commitee could be made or something?
|
|
|
Post by mrdomino on May 8, 2009 7:08:34 GMT -5
I'm all for that. Premier desperately needs a rewrite, and it wouldn't hurt to dust over Res and Atmosphere. I think as far as a 'basic' battleground ruleset, Axlotl's Halo CCG is a perfect place to start. I'm absolutely in love with that Command Point system, and am very much in favor of it replacing honor/importance.
|
|
|
Post by nealith on May 8, 2009 10:00:30 GMT -5
I agree with you both that the game system is in need of an overhaul, but it is a fairly large task and who would make use of the results really? I'm very happy to have found this online fan community, but even moreso surprised. I didn't think anyone out there was still paying attention to these games. However, one idea I have been kicking around in my head for a little while is setting up a sort of play-by-post, RPG varient game. Any interest in something like that? There are still some details that I would need to set down, but I think I have the basics covered already. Anyway, back to dream cards. For now, here is a bunch related to the Submerged resource. Ever since Submerged came out in Ressurection I've seen alot of talk and a handful of tries at scenarios that make Submerged a bigger deal, mostly by "flooding" the HUD to force players to deal with the water. Cause right now, in your typical Contact or Countdown game, there's just no reason to put submerged-related cards in your deck.
|
|
|
Post by Axlotl on May 8, 2009 15:16:37 GMT -5
For some reason, I've always loved Submerged cards, but i was also greatly bothered by the large amount of Submerged events in Resurrection, while there was only 1 submerged location. Seems like bad set design.
I also really love the idea of a Submerged themed aliens deck, I even built one that turned out ok, based of a deck idea I saw on some other, derelict, AVP CCG site. It used things like Resin Barrier, the Area is Secure, Fight or Flight and such to get enemy characters into a submerged location and to keep them there, while they drown.
I also love the aqua alien, I had an Aqua Alien from the resurrection toy line way back in the day.
Aquatic Adaptation = Genetic Experiment: Aquatic Adaptation from Atmosphere? NAME: Genetic Experiment: Aquatic Adaptation TYPE: Event Game Text: Permanent. All Cloned Aliens in play only fail drowning rolls on a natural 1. Any player may spend 5 research points to cancel and discard this event during the movement round. Restrictions: Alien, Cloned Quote: "They can adapt to all conditions"
|
|
|
Post by nealith on May 8, 2009 19:07:09 GMT -5
|
|
|
Post by Axlotl on May 8, 2009 19:17:20 GMT -5
I absolutely LOVE Rapid Multiplication. That is an excellent card idea. Pounce would be at home in my Death from Above deck.
|
|
|
Post by nealith on May 9, 2009 9:45:41 GMT -5
|
|
|
Post by mrdomino on May 9, 2009 14:28:12 GMT -5
Oh, man, I don't know that I like Meta-senses. It completely nerfs Batman...
|
|
|
Post by nealith on May 9, 2009 15:28:21 GMT -5
Oh, man, I don't know that I like Meta-senses. It completely nerfs Batman... Batman's a scientist. Just have him collect some Research points to cancel it.
|
|
|
Post by mrdomino on May 9, 2009 18:13:51 GMT -5
lol true. Have to make some events for him that generate RP.
|
|
|
Post by nealith on May 10, 2009 21:36:21 GMT -5
In addition to the Outcasts, another common idea amongst players and designers alike was to turn "Corporate" into it's own faction. I tried to develope my ideas for them, which break down to two or three main themes, like the Outcasts. The first is that the Corporate player would be making heavy use of Research Points, a game mechanic that went largely ignored most of the time. The corporate players would have a number of ways to generate RP, through characters, lab locations, and capturing specimens of Aliens/Predators/Skynet characters. What would you do with all these RPs? Well, there would be a number of powerful cards that you could spend them on to increase your handsize, your CP, boost your characters, ect. Also, I was thinking that most scenarios would have a victory condition along the lines of "Corporate: gather 40 RP" (or whatever... I think maybe 10 RP per Civilian/hostage for the other factions would be about right?) Another idea for the Corporate characters is their equipment. While the Marines get straightforward, rugged guns and armor, and the Rogues get sneaky low-damage weapons and are more concerned with defense and speed, the Corporate characters would use the really new, experimental equipment. The sort of stuff that does one function really really well... but fails if used in a situation it wasn't designed to handle. These items could be found at locations with the "Hi-Tech" resource (as far as I know, there isn't a single card in both AVP sets that requires the Hi-Tech resource and only that resource.) Another theme that I was hoping to develope was the idea that Corporate players would select their teams as a balance between "Executive" type characters (like Carter Burke) who are useless in combat but provide some means of achieving your victory conditions, and "Bodyguard" type characters (like the Ninja Task Force and Grace here) who don't contribute towards your goals, but can defend your other characters in combat or even take the offense when equipped with some hi-tech gear. The reasoning behind Gideon's ability, BTW, is that he learned how to cheat death by eating Predator hearts. Or something. Anyway, he's an immortal billionaire from "AVP: Eternal" Here's some of their equipment;
|
|