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Post by nealith on May 3, 2009 0:55:51 GMT -5
Still getting used to how to post images on this forum, so this is sort of a test. here's one of my favore event cards that I came up with. Fun, and multi-purposed.
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Post by nealith on May 3, 2009 1:36:11 GMT -5
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Post by mrdomino on May 3, 2009 8:25:16 GMT -5
Hmm. Those are really cool, although I can definitely see Genocide being somewhat broken, with that queen alternate victory condition.
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Post by Axlotl on May 3, 2009 13:09:15 GMT -5
Great cards. I like the flavor of learning experience and fear factor a lot.
Clash of the titans would be really good (broken?) in a solo predator deck, imo.
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Post by nealith on May 3, 2009 17:40:25 GMT -5
Hmm. Those are really cool, although I can definitely see Genocide being somewhat broken, with that queen alternate victory condition. Well keep in mind that it does specify "Alien Queen", not Young Queen or Warrior Queen. So to win using that victory condition you'd actually have to molt a Young Queen, get her into the opponent's Breeding Chamber past all their defenses, and then mature her into a full Alien Queen from the starter set. And yeah, Clash of Titans might be kinda broken... I made these with large multi-player games in mind, but none of them are playtested so oftentimes potentially abusable mechanics escape me. I always play with an eye for theme elements over min/maxing to get a win, so that how I made all my cards as well. Anyway, here are some more for today. I love the Pet and Predator Hybrids but was always disappointed that there weren't more Alien characters to choose from. Also, Predators have very little variety in the trophies on their wall (Xenos and Humans, really) so these cards were created to help both those situations.
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Post by Axlotl on May 3, 2009 19:18:11 GMT -5
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Post by nealith on May 4, 2009 12:54:34 GMT -5
Neat stuff, Axlotl. It's funny that we both picked completely different animals, without any doubles. And I guess your Feline Hybrid would give the Aliens something to do with my Lion if they captured him. I'll put some more detailed comments in a post in your thread soon. Since your proposed "Pandemic" Expansion also mentions including Outcast Predators as a faction (something alot of people have talked about appearing in Cityscape or elsewhere) I figured that what I'd make today's post about. My proposed idea for Outcasts is based around two or three primary ideas; First, being the Outcasts of Predator society means that these characters do not have ready access to all the cool Predator technology that Solo and Pack Predator players have. This translated into scenarios with Outcast Pred rules including either "The Outcast Predator may not have any Predator Items in their deck" or "The Outcast Predator player may not have any locations with the Predator Item resource". Hypothetically, the Outcasts could still use Predator Items if they stole them from other Predator players, but they would have very limited access to them in their own deck. That is why you'll notice that a few of the Outcasts come "pre-equipped" with an item or two... they need to protect these items jealously, as they have no easy way to replace them if lost. Gameplay wise, this is to balance out the fact that Outcast Predators don't care about honor totals. If they had unlimited access to Pred Tech, there's no reason they wouldn't all be loaded up with Plasma Casters and Camo Suits and everything else they can stuff into their deck. So, the game just restricts them from loading items into their deck, and makes them work with the scraps they can find. This is also a good way to get players to use some of the less-popular items like Throwing Disk, Spear, Darts, ect. Another idea is that all the Outcasts I created were intended to have visible reasons for why they were Outcasts. And not just "They didn't care about the Honor system of Pred culture". As you can see, Hidden Watcher is a coward, Tiger Stripe is a berzerker, Dishonored Elder has some kinda secret shame from his past, Soul Eater is a cannibal, Lady of the Hunt is a tomboy or feminist of Pred culture, Goliath is a mentally-stunted giant, Blind Faith is blind, and El Diablo is just really really sadistically evil (even the other Outcasts won't work with him!) The last theme/game mechanic for the Outcasts is that because they're the "Rogues" of Predator culture, they "play by their own rules." What this means is that in a given scenario, where other factions are given specific victory conditions the Outcasts are instead only told "Complete X number of Objectives". The exact number of Objectives needed will vary depending on how big the scenario is, but a good rule of thumb for scenario designing is that they should need to complete 1 objective for every 2 starting Main Characters they begin with, or more if you choose to start them with any extra Predator items. The idea here is that what the Outcasts lack in technology, they can make up for in planning. Because only their player knows how they are planning to win their victory conditions, the other players will have a harder time trying to block them, and the Outcasts will be able to make sure their deck is prepared to complete those tasks despite what the rest of the scenario conditions are. So, here are the Outcasts:
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Post by Axlotl on May 4, 2009 14:18:14 GMT -5
Could cap the maximum honor per item in an outcast deck at 7 or something. Plasma Caster/Camo Suit are 10 a piece, and would be unavailable. Could also do some sort of max item honor per deck, like you may have up to 15 honor worth of items in your deck or something.
Or both.
I actually had a pred deck at some point that used a Throwing Disk. It was based around large CP generation and the synergy with Throwing Disk and Juggernaut, assuming Juggernaut worked the way I thought it did, you'd be able to make huge Throwing Disk attacks with it. Deck used Honored Elder.
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Post by nealith on May 4, 2009 14:34:18 GMT -5
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Post by nealith on May 4, 2009 14:45:21 GMT -5
Could cap the maximum honor per item in an outcast deck at 7 or something. Plasma Caster/Camo Suit are 10 a piece, and would be unavailable. Could also do some sort of max item honor per deck, like you may have up to 15 honor worth of items in your deck or something. Or both. It would generally be scenario dependant. For example, a typical "Contact"-like starting requirment could be something like: Starting Locations: Crashed Predator Ship + Dense Jungle Starting Characters: Any 3 Predator Main Characters with the "Outcast" resource Starting Items: Predator items totalling no more than 14 honor, with no single item worth more than 6 honor. Victory Conditions: Primary: Complete any two Objective cards. And then depending on how big you wanted the scenario to be you could give the Outcasts more or less characters, more or less items, and more or less Objectives to complete for victory.
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Post by nealith on May 4, 2009 16:00:56 GMT -5
Moving on back to the Aliens, I made a small mini-set here out of the comic series "Aliens: Rogue", certainly one of my favorites to date. "Rogue", for those who haven't read it, introduced an an idea for an Alien King that wasn't some lame fanfic or Kenner action figure. The Alien King in this story was a lab creation, basically the scientist in charge started with Queen DNA, added a little human to the mix (which we know from Ressurection is a great idea ) and spiked the whole thing with a bunch of testosterone and other hormones. It was left up to the reader to decide if the result was an unholy lab-spawned abomination, or just a previously unseen part of the alien life cycle that was trigger artificially. My money is on the latter (after all, even ants and bees have males that are physiologically distinct from the workers/soldiers), and given the King's behavior it would explain why one wasn't seen in any of the films. The King acted as a "Rogue Male" (hence the title) where it was decidedly not a part of the hive. Therefor it didn't bother attacking humans unless it was hungry or needed to defend itself, generally just ignoring them. However, when put into a holding pen with other Xenomorphs, it immediately when berzerk and tore them all to bits... the scientists reasoning that the King saw them as potential competition for a mate. After it was finished with them it broke out of it's holding tank (quite effortlessly) and charged through the base towards the Queen's chamber (which was kept elsewhere). It tore through waves of Marines (again, quite effortlessly) and left a small pile of dead Praetorian Guards at the mouth of the Breeding Chamber. After that, it was just the King and Queen, and my expectation was that the King was going to help the Queen start a new hive that carried his DNA, as would a rogue male lion that took over a pride of lionesses and kills their previous litter of cubs to make way for his new cubs. For some strange reason they started fighting, my only guess being that either the King or the Queen felt the other was unsuitable for some reason? I dunno, they never really explained that part. Anyway, the scientist who created arrived in the middle of this, set his phaser to self-destruct, and they all died anyway. Anyway, I loved the idea of the Alien King and wanted it to be a viable basis for a deck or two, so here are the Alien King cards I created (and some other related cards that would also be useful). The King here is a big, slow, heavily armored brute. "Rogue Male" is the primary means of bringing a King into play (aside from a scenario starting you with one, or other as-yet uncreated cards). He may not seem worth 5 CP and the possibility of losing some Xenos, but once you get a few of the below events into play he can potentially be a real beast. Keep in mind that Gruesome Death can also be useful for Soul Eater from the Outcast Predators that I made. I was also planning to make a card to give the Newborn other ways to get Gore tokens, and then this would be useful for him as well. Just to help the King cut a swath of destruction through to your opponent's starting area. "One Man Army" is actually a card from the T2-expansion (hence the card image) that I did not design (personally I think it could be a bit overpowered) but I added the Alien King and Predator restrictions to it to make it more inclusive, and made it using the AVP event border because it's easier and nicer to look at. Finally, we have the end of the King's rampage. I imagine this strategy would only be useful in a really huge game, but then again those are my favorite sort of game. ;D Mating Instinct can be played by the Cloned Aliens player on themself to hopefully get "Successful Birth" into play. Or, alternatively it could be played by a Hive Aliens player to draw the King to their Breeding Chamber for either a showdown against the Queen or effectively infinite Royal Jelly. I made these cards about 8 or 9 years ago so I can't entirely remember if I meant for Mating Instinct to read "4-5", instead of "4-6" or if it is just a mistake. But if it was intentional my guess is that if you roll a 6, the result is that the King and Queen shag, have a smoke, the card is discarded, and the King leaves without calling the Queen the next day. Someday I would love to play in a game big enough for this to actually go off. 'Cause if the Cloned Aliens player has a King, Queen and Newborn in play all at once, they're either moments away from total victory, or else the Marines have got one helluva army ready to take them on.
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Post by Axlotl on May 4, 2009 16:38:14 GMT -5
One problem with Mating Instinct: Cloned Aliens do not Molt, only Hive Aliens can, at least as of Atmosphere.
We think a lot a like, have you seen my Objective cards from Pandemic?
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Post by nealith on May 4, 2009 17:04:59 GMT -5
One problem with Mating Instinct: Cloned Aliens do not Molt, only Hive Aliens can, at least as of Atmosphere. No, look again; if the Queen was a Cloned Queen, Mating Instinct (possibly) allows her to play Successful Birth. Then it says, " Otherwise, you may now molt your Aliens with Royal Jelly", meaning that result only applies if the Queen was not a Cloned Queen. We think a lot a like, have you seen my Objective cards from Pandemic? No, I haven't seen much of pandemic except for the Hybrids you showed me. Where can I see the rest of your cards?
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Post by Axlotl on May 4, 2009 17:27:08 GMT -5
Ah, i see now. I misread the card. makes perfect sense. accesspace.proboards.com/index.cgi?board=ccg&action=display&thread=36 is the Pandemic thread. Pandemic is my first set thats based on a story/setting of my own creation, as opposed to the other sets I've done based on movies. The hybrids you saw earlier are for a set sequel to Pandemic. One of the big things I did with Pandemic where 2 new card types, Mutations and Objectives. Mutations are played as Aliens mature, and alter them similar to molting, but without royal jelly, and Objectives are my take on Terminator's Mission cards. They offer a reward if you complete a task. Most objectives haven't been made yet, but there are a few examples. Mutation: Objective:
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Post by nealith on May 4, 2009 21:22:50 GMT -5
Next up will be the T-1000 related cards I made when helping to design the T-2: Judgement Day set. And yes, if the set was actually completed and published these all would have appeared in the standard Terminator card borders. But when I found out that the expansion had been cancelled and I would have to create the cards myself as fan-made, I figured I'd go with the Ressurection loyouts because they are easier to photoshop and they look better. Now, generally I try my best to avoid inventing new rules and game mechanics that would require additions being made to the rulebook. If something can function entirely within established rules, it's always the preferrable way to go. Nevertheless, it didn't take long to realize that the T-1000 was just too different from every other character to fit all his rules just onto his card. So, for this expansion to work we needed to make the following addendum that describes the Liquid resource. Liquid: Characters with the Liquid resource cannot be killed by normal damage. If this character gains damage tokens equal to or greater than their power, flip their character card face down; they are still in play, but are not considered to be at any specific location. At the end of the next round's movement phase, flip them face up and remove all damage tokens that were not caused by Environmental Damage. Characters with the Liquid resource cannot use Implant items, and cannot heal Environmental Damage unless specifically allowed to by an event card. Not to confusing, I hope? Here is the T-1000 himself and three of his staple event cards. The T-1000 may have been a rare or a fixed card if there was another starter released, or possibly both. The three events above would have been commons, because if you're building a T-1000 deck you probably want three copies of each in there. These formed the core of what the T-1000 was all about, and made him very formidable without making the older Terminators obsolete. For some fancier tricks, we have these: The last couple there may have been tweaked or dropped altogether, depending on how the vehicle rules ended up in the end. There were plans to make vehicles a much bigger part of the game, but there were alot of complicated rule for ramming and stuff that needed to be slimmed down before we could seriously use them. Then, of course, there were some anti-T-1000 cards to help you fight him off. Massive Damage was one of several cards created to give factions other than Aliens more easily available sources of Environmental Damage. The Glitch cards are all built around the same theme (basically causing the T-1000 irritations based on how much damage he was carrying around) and are all named similarly so that we could have other cards for Hackers that would let you pull "One Glitch card" out of your deck or something similar. I never did get a chance to design exactly what a liquid nitrogen card would do, but I suspect it would keep the T-1000 for regerating for a couple turns maybe, and give him 1 environmental damage afterwords.
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