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Post by zorenathres on Aug 13, 2010 15:58:11 GMT -5
Axlotl, really cool idea bout mob victory conditions, is there any way to plug this into the current scenario's with a starting mob pool? that way a player can determine a balanced starting number that keeps with the setting, or something similar?
EDIT: On a similar note, i was thinking of the 'Infested' resource for locations, similar to 'Hived' for aliens, for use with victory conditions (Infest every location as a win condition for example, rotate X zombies to Infest a location), similar to an idea posted earlier i think.
Morti, no offense taken, like i said, these are all test cards (remember you pointed out the supp characters error?), so any suggestions would be appreciated...
i am confused as to what you mean by "cleaned up" version though, since at the moment there is nothing posted (zombie wise) to compare it against. besides, i am not trying to make these look like AvP cards anyway, since i only had terminator ccg templates when i was making them. (also keep in mind, the more detailed the card, the more it costs to print, in fact i am thinking of resorting to printing in B&W to cut costs even more).
anyway, i use photoshop, & i keep my originals w/ separate layers, so i can change any aspect of a card from the image to the text in moments, if you can make some recommendations. in fact, if you have a badass card template design you want to show off i would be happy to adopt it as the 'standard' zombie template if it works.
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lalbadeimorti
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Post by lalbadeimorti on Aug 13, 2010 18:20:52 GMT -5
What I was talking about by "cleaned up" primarily had to do with text and wording issues. Some of the problems I had with the cards were the explanation of the Mob Rules in the Zombie Effect Text, since that can be easily put in to a Rules sheet (in order to reduce clutter on the card), as well as Jill Valentine's conflicting resources (I don't think she can be a Marine and a Rogue... maybe if you make two different cards representing two different timelines she is in, like Ripley and Ripley 8, or have her be Marine or Rogue only, but allow her to play for the other side (she still is only Marine or Rogue.) Other than that, there is not much that I feel could confuse a player playing the game,.
There is a template Axlotl made for his Firefly/Serenity set, I think it looks good enough to use as an alternate zombie template (if you want to use it, of course).
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Post by Axlotl on Aug 13, 2010 21:47:07 GMT -5
Are you sure your thinking of a Firefly template, there weren't many of those made. The most zombie like one I can think of is the red character template. I had an idea for one actually made out of zombie parts, like ribs with rotting meat on them forming the side of the template, maybe make the speed/power boxes out of empty eye sockets. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) I can't find any usable images to try and make it with though. By the way, game totally needs the Tar Man: ![](http://www.nefariousfilms.com/Images/Monsters/tarman.jpg) ![](http://t1.gstatic.com/images?q=tbn:mbOpuuTWIeH0PM:http://i179.photobucket.com/albums/w307/anonymousrex31/Ultimate%20Folder/Ultimate%20Villians/Tarman3.gif&t=1) and Bicycle Girl: ![](http://blogs.amctv.com/the-walking-dead/TWD-Episode101-Zombie-Grass-WM-560.jpg)
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Post by lalbadeimorti on Aug 14, 2010 10:33:31 GMT -5
I was thinking of the red template myself.
And yes, the game definetly should have Tar Man! MORE BRAINS! Good thinking.
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Post by zorenathres on Aug 15, 2010 0:14:41 GMT -5
hah! tar man is funny lookin as hell. what would he do exactly?
yep, yep, now that i got the AvP templates i got the red template, so i guess when i get back to card making i will have to redo the borders with the red one? its a bit tedious if i have to switch it to something else later though...
as for Jill, having both Rogue & Marine is part of her story, she is a 'Former S.T.A.R.S.' as titled in the card, a special forces unit (Special Tactics And Rescue Squad), which has training & access to military firearms. so, i decided that Jill should have marine to include her experience (besides, how else are you gonna use a grenade launcher & a rocket launcher?). as for the Rogue resource, it too fits with her storyline, as her father is a famous thief, she has training as a thief from her father. plus, (as the STARS are mostly dead & the survivors have decided to fight umbrella), she is no longer part of any organization, & labeled a criminal by the media. this ties in with my plans for a new corporate faction 'Umbralla', & that would fit perfectly with Rogues trying to steal data & loot from the evil corporation...
regardless, Jill is just one card, which i made for fun, & i specifically made it to be able to fit in many different decks, from Rogues to Marines to perhaps Police/ Survivors? I have also been messing with Terminator CCG crossovers, & Jill fits right in. anyway, to each his own right?
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Post by Axlotl on Aug 15, 2010 2:48:06 GMT -5
1st page 3rd post on this thread is the red template I'm talking about, not a mod to the basic character template using Res's barriers. I made that for that guy, but he's not really using it...
The Speed/Power boxes need redoing though. I have bitmap saved somewheres, should be an upload on here unless I did it by pm... I'll try to find it. Let me know if you are interested.
On the topic of Tar Man, he came out of a sealed military container filled with zombie making gas. He's capable of speech and eats brains, and can't really be killed except by incineration, which spreads the toxic gas, or by electricity, if you take that property of the ROTLD zombies from the sequels. Good luck balancing that. lol.
Maybe immunity to all non-environmental damage? Causes Environmental Gas Damage when he's killed by fire? ROTLD zombies eat brains to reduce the pain of decomposition, so maybe a heal mechanic when he deals damage? Possibly start with zero speed/always rotated (trapped in container) and must be freed by damaging the container?
Technically he takes damage, he just can't be re-killed. Even from a head shot. So you could cripple him. Maybe make it so his power can never be reduced below 1 except by enviro-damage, so he doesn't die but can still be effectively negated as a threat. I can make an attempt at balancing him if you like.
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Post by lalbadeimorti on Aug 15, 2010 10:33:09 GMT -5
I just made some templates for this game, if you want to use them. If not, I'll use them for something. I've attached a sample (the Human Character template). Oh! I forgot supporting characters! I'll get right on that! Also, I think you might be right on Jill. I was thinking in game terms, you were just thinking in the point of view of the story (and the game). We wern't on the same page, if you know what I mean. (Then again, you could just have her card text allow her to use Millitary Arms, like Dallas in AVP, and make her a Rogue, but I'm pushing this way to far). Attachments:![](//storage.proboards.com/1372682/thumbnailer/JvYlHuN7Ed_xpYn12y1X.jpg)
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Post by lalbadeimorti on Aug 15, 2010 17:51:29 GMT -5
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Post by zorenathres on Aug 16, 2010 3:02:24 GMT -5
hmmm, i dunno, i think i will be using the red one posted earlier... but on second thought, i used the supp character template because it was the only one with a third box which i need for the Mob cost, the only problem is it looks too much like the supporting characters, perhaps Axlotl or someone else would like to redo the speed/ power boxes & add a third one for the mob value. if not i will get around it to it soon, i am currently busy with a few things. as for the tar-man, wow, that's a lot of power (i assume from the 'return of the living dead' series?), if you want my opinion, the zombies in that series were way overpowered (& the silly scientists used a stupid tranq gun to keep em down?). Maybe water him down to just a 'toxic zombie' maybe? does environmental damage in addition to combat damage, i am not sure.. but, i like the life-drain power, which i use on the boss-types of zombies... ![](http://a.imageshack.us/img691/4830/zmurderwraith01copy.jpg) By zorenathres at 2010-08-08 i really like the tarman pic... gotta use it somehow
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Post by lalbadeimorti on Aug 16, 2010 10:26:28 GMT -5
Tar Man is from the ROTLD series.
I made a third box on the red template, but I can't find it on my computer! I guess I'll just do it again. Darn!
I'll use the templates I made for something else then.
EDIT: Also, I had some ideas for some locations, but I don't know if this is using the Terminator Location System or the AVP Location System. Zorenathres, can you tell me which one are you using?
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Post by zorenathres on Aug 16, 2010 19:34:58 GMT -5
for the moment, it looks like terminator ccg locations are the ones i will be using, since it fits with both city streets &/ or future apocalypse settings, but i don't think we are setting anything in stone right?
on another thought, i watched the movie 'Demon Knight' last night for the first time in a while & a great idea came to me, which is coupled with a lot of horror movies. the connection i made was the similarities of the 'Evil Dead/ Army of Darkness' theme to the 'Demon Knight' theme: both have an ancient relic, which must be kept from the evil that spawned it, both have use of demons/ & possession, i can go on, but as i thought about it the similarities were becoming more apparent.
thats when i came back to the zombie ccg, & now i think i want to expand on a few ideas to make a kind of standard for playing with several different Undead & Demon factions, zombies would be just one type of undead that would use the same rules. i started with 'Mob Points' & a 'Mob Pool', but i think i want to rename it 'Dead points' & 'Dead Pool', usable for any type of i guess "Horror" factions. Similar to skynet players, Undead players would start with a Dead-Pool according to the scenario, unlike other factions, Dead-Pool players may sacrifice their characters during the discard phase for their D-P value & add it to their Pool.
the whole reason for the new concepts are the creation of new scenario's, & specifically, some new scenario-specific items. for example, a 'Demon Knight' scenario would include the 'Sacred Key' relic as part of the game, the objective would be for the humans to hold onto the relic for the duration of the game while the demons try & take it (& now if you look at that, you can see how it would be exactly the same for an 'Army of Darkness' scenario, the humans to hold onto the relic for the duration of the game while the Undead try & take it).
this also means a lot of new monsters, from lowly skeleton warriors to possessed minions to lesser demons & so on... (there is a gamut of source material available for this too, not just the films). i figured i would mention it here & now to see if you guys want to expand, or stick with just zombies... obviously Zombie ccg would still stand alone, but i want to make a system that you can make several factions from that actually works in balance with the battlegrounds ccg.
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Post by lalbadeimorti on Aug 16, 2010 20:40:05 GMT -5
Well, I honestly would love to do Evil Dead/Army of Darkness, since those are technically superpowered Zombies (especially in ED 1&2.) However, it's your call to use the other Demon factions. I think (just an opinion, considering we make our own locations) that the AVP system might be the better choice, since in the Terminator system, Interiors are hardly ever used, and Interior Locations are a major component of Zombie films (think about it, the ability to barracade yourself in a building would be much more simpler when you can actually enter the building.) Also, we could use a variation of Axlotl's Ship Interior Locations to represent stores inside a Mall, or rooms inside a Farmhouse. In fact, I have been making some cards for a not-very-different version of this CCG with those templates I made [just my own ideas, if you want to use the cards (as in, the text, not the template, since you wanted to stick with yours), go ahead! You don't have to, though.] From Night of the Living Dead: The Church by lalbadeimortiviventi, on Flickr Cemetary by lalbadeimortiviventi, on Flickr Johnny by lalbadeimortiviventi, on Flickr Barbara by lalbadeimortiviventi, on Flickr Ben by lalbadeimortiviventi, on Flickr
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Post by zorenathres on Aug 17, 2010 0:37:15 GMT -5
as soon as i finish a workable system for Dead Points & make it a viable crossover template i will get to work on evil deadness... i have to write this out...
morti - i fully agree & thanks for pointing that out, barriers & interiors are important, maybe we keep it open depending on the scenario? (some games use city streets, some use AvP, some use future only etc).
& those cards are excellent! i think you should run with what you are doing for a separate set, this captures the first film very well, & its perfect for a "Past" scenario with old school looking cards. for the "Zombie CCG" i was just planning on making it more generalized (using sources from all the zombie stuff, rather than being exclusive to one film or game).
the main reason for mentioning the AOD & Demon Knight was the central new scenario items, relics used as both a victory condition & flavor. another great addition to the newly dubbed 'Dead-Pool CCG' would be the 'shadowman' comics (very close to AOD, but in the present setting, versions 2 & 3 exclusively).
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Post by Axlotl on Aug 17, 2010 0:59:04 GMT -5
The alt win con in the halo ccg I made using the battleground rules was similar to your relic idea. The linking location came into play with a counter for the Index, and players would fight for control of the index and bring it to their starting location as an alt win con. This was the alt win for both the Covenant and the UNSC. (Covenant win by activating the Halo, UNSC win by securing the Index so the Covenant can't reach it. The 3rd faction, the Flood, won by infesting locations, similar to the aliens. The Flood could hold the Index to prevent a UNSC or Covenant win.
I (attempted to) balanced the Index by making it so it could only be picked up if you are unopposed at the linking location (might have had to be there unopposed for a few turns, can't remember) and making it automatically transfer off of a killed character to the character that killed the original owner. I also made a batch of event cards specifically tied to that win condition, such as delaying the win when the Index reaches the target location, as well as non-combat ways to steal the Index.
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Post by lalbadeimorti on Aug 17, 2010 15:01:09 GMT -5
I think the "Dead-Pool" and the relics are great ideas, and I would love to contribute. I also will try to make more cards based off Night/Dawn/Day of the (Living) Dead, and Zombi 2, and I also will add some things from "The Living Dead at the Manchester Morgue" (also known as Let Sleeping Corpses Lie), all for the first set I plan to do (as I originally stated in a previous post).
I'm also working on an idea (similar to Axlotl's Ship Interior Locations) for Room Locations (name pending), which are basically Rooms inside of a Indoor Location, that are played Terminator Style on an AVP setup. This might solve our problem with representing stores in Malls, and Rooms in a Farmhouse.
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