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Halo
Apr 19, 2008 14:35:31 GMT -5
Post by Corporal Hicks on Apr 19, 2008 14:35:31 GMT -5
Hey. Can you post up some blank templates for the Halo cards? Pretty please.
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Halo
Apr 20, 2008 21:53:11 GMT -5
Post by Axlotl on Apr 20, 2008 21:53:11 GMT -5
They are not that good, i could do better i think, but here they are. There where only ever two... us.share.geocities.com/jesse_bluem/Halo_Templates.bmpbe aware that when i click the link, it doesn't load, but if i then reload the page, for a strange reason, it does load the bitmap. so if you are stuck, try that
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Halo
Apr 21, 2008 11:11:54 GMT -5
Post by Corporal Hicks on Apr 21, 2008 11:11:54 GMT -5
It doesn't and I kept refreshing
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Halo
Apr 21, 2008 17:46:32 GMT -5
Post by Axlotl on Apr 21, 2008 17:46:32 GMT -5
try hitting "enter" on the address bar instead of refreshing, refreshing doesn't work for me either, but hitting the address bar does.
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Halo
Apr 24, 2008 8:07:28 GMT -5
Post by Corporal Hicks on Apr 24, 2008 8:07:28 GMT -5
Woot. Works. I'm thinking of getting in touch with Bungie. Any objections?
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Halo
Apr 24, 2008 11:13:52 GMT -5
Post by Axlotl on Apr 24, 2008 11:13:52 GMT -5
i don't technically object, but what are you planning? those templates are not my best work, and if we move ahead with this in any form we need more people than me making cards.
No harm in asking though.
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Halo
Mar 26, 2009 17:41:17 GMT -5
Post by Axlotl on Mar 26, 2009 17:41:17 GMT -5
So, I feel like working on this again.
The Command system just never worked anyway, so I've totally scrapped it.
I've got a new, simpler system that just uses a simple 8 point starting limit. Each faction in the default scenario gets 8 points worth of Main Characters. (Potentially, vehicles and even really good items could cost these un-named points, could even have them play normally, the point cost is basically a sacrifice to get the item/vehicle in play at the start of the game.)
Here is the basic chart I'm using for balancing: UNSC: A basic human soldier would cost 2 points, and have 2-3 Speed and 3-4 Power. A generic Spartan would cost 4 points, and have 4-5 Speed and 6-7 Power, but would (probably) never be a 5/7. Master Chief would cost 8 points, and be a 5/7 or a 5/8. MC would effectively be his own deck archetype.
COVENANT: A Grunt would cost 2 points and be a 2/4 or a 2/5. A Jackal or Drone would cost 2 points and be a 3/3 or a 4/3, maybe, if a 4/3 isn't to good. An Elite would cost would cost 4 points and have 4-5 speed and 5-7 power. A Brute would cost 4 points and have 3-4 Speed and 7-8 Power
Hunters are a hard one to figure out. I really see them as 3SPD/9POW characters, Those stats seem so right to me, but that doesn't really balance out to 4 points a piece, and I definitely want to keep them paired. I've considered them only being playable with a "Hunter Pair" condition card. Conversely, the lack of item use beyond the default gear for Hunters and the requirement to invest all 8 points in a Hunter Pair, might be enough of a balance for the stats.
FLOOD: Infection forms would cost 1 point, unless I do Infection forms as a single character card representing a swarm of them. Human Infected would be 2 pnts, Elite/Brute Flood would be 4. Maybe no 8 point Flood, since they are basically a swarm, and single ones would be kinda odd. Course, there is Gravemind to think about. Most of the Flood stuff is yet to be figured out, going to balance UNSC and Covenant first.
I'm going to handle the Elite rebellion and what not as scenario specific rules, at least for the first set, assuming this makes it that far. Possibly add them as a 4th faction in the future, although UNSC vs Elites seems like an unlikely match up in Halo lore, as far as I have been versed, which is a slight problem.
I'm building this different that before, before I got over enthusiastic, and started designing cards without ever really balancing the basic rules. It taught me a good lesson, that what seems like it will work, may not. That is also part of why this project crashed so badly, I got to ambitious so when the game kind of fell apart around me, I just walked away.
It also doesn't deviate as far from the base battleground rules from AVP, and would be compatible, I think. Don't have locations figured out yet though.
The community here was really behind this idea, and leaving it always did sit wrong with me. It felt like I really owed everyone at least a functional demo. I thought then and I think now, that HALO is the PERFECT new franchise for the battleground rules, 2nd only to AVP. (Fits better than Terminator even, IMO.)
I'll go through the old spoilers and pick and choose cards that will work. I think I'll also focus on getting the factions characters and items done first, followed by locations. Events and conditions can wait for last, I'll playtest with AVP/Terminator cards filling in. I think once the characters and items are done, the rest will just kind of fall into place.
All the templates will be new, I will not use the old Covenant template, but might use the same idea of covenant metal for a new template.
I already have new item templates worked out partially, going to try out a new idea I had. The weapons and Armor item cards will have 1 or 2 stat boxes on them, similar to characters. Weapons will have their Damage, and maybe any hit bonuses, listed as stats on the side for easy reference. No hunting through card text to find the Weapon's damage. Armor will have Armor as a stat, instead of a keyword in the text boxes like in AVP and Shields will also likely be a stat where applicable. This means 6 different Item templates, 3 Human (1, 2 and no stat boxes) and 3 covenant. I feel the quick reference numbers will be nice to have, especially for new players, or for trying to see what an opponent's item does from across the table.
All locations, to start with, and in the main scenario, will be on Halo/s. Which Halo won't be important, it will be treated as the same halo for game play purposes. The reason for this, is so that the alternate win condition, which I think might be pretty good, works.
The alternate win condition, other than exterminating your enemies, will be the Index. UNSC wants to get the Index and secure it, and the Covenant wants to use it. It will enter play as a token on the turn that the final location (The Library) is played. The token is picked up like an item, and whenever a character with the Index token is killed, the token transfers to the attacker. There could be events that transfer control. The Library will be the Operations/Main Street/Time Displacement Lab equivalent in the HALO CCG. The UNSC would start with a ship or evac point of some sort, where the Index must be secured, and the Covenant would want to bring it to the control room, which would be one of their starting locations. The Index can only be activated/secured when your faction is alone at the location.
Possibly, the flood might try to destroy the index, or maybe have no 2ndary win condition.
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Halo
Mar 27, 2009 15:06:21 GMT -5
Post by Axlotl on Mar 27, 2009 15:06:21 GMT -5
Weapons: 10 UNSC/10 Covenant
UNSC and Covenant can only have their items in their deck, but characters can use any items they acquire in game. Flood cannot have any items in their decks, but get to choose starting weapons out of both UNSC and Covenant weaponry.
7 Weapons for UNSC/Covenant will have direct counterparts (Not exactly the same text, but related and balanced to be equal) in the other faction as follows:
Carbine = Battle Rifle. Both are reasonably accurate, decent damage, long ranged weapons. Sniper Rifle = Particle Beam Rifle. Each does great damage, and can target 1 extra location away. They rotate when used. Needler = Shotgun. Short-ranged, very accurate, ok damage. Frag grenade = Plasma Grenade. Environmental damage, single use, splash damage. Plasma's have a delay, which is both good and bad. Magnum = plasma pistol. Short ranged, low damage. Plasma pistol has ability to drain shields, but magnums more damaging and accurate. Fuel Rod Gun = Rocket launcher. High damage, rotated, and splash damage. Nature of splash damage is different for each. Plasma Rifle = SMG. Each can take multiple attacks, but with different drawbacks. SMG multiple attacks are inaccurate, plasma rifle multiple attacks cause overheating.
Brute Shot, Energy Sword, Fist of Rukt, Assault Rifle, Flamethrower, and the original pistol have no counterparts.
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Halo
Mar 28, 2009 20:42:19 GMT -5
Post by Axlotl on Mar 28, 2009 20:42:19 GMT -5
UNSC item template, take 1. opinions? EDIT: The more i look at it, the less I like the background (Its the back of Chief's helmet). Here is a different one where I tried to remove the parts of the seam down the middle of the card, to make it look "better".
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Halo
Mar 29, 2009 16:23:47 GMT -5
Post by Axlotl on Mar 29, 2009 16:23:47 GMT -5
Covenant Item template.
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Halo
Mar 29, 2009 17:15:20 GMT -5
Post by Axlotl on Mar 29, 2009 17:15:20 GMT -5
Location
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Halo
Mar 30, 2009 1:41:42 GMT -5
Post by nynax on Mar 30, 2009 1:41:42 GMT -5
"When this location comes into place" - Typo?
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Halo
Mar 30, 2009 15:06:56 GMT -5
Post by Axlotl on Mar 30, 2009 15:06:56 GMT -5
Yeah.
"play, place" is how it should read. Guess my mind was a step ahead when i was typing it and typed put the word i was thinking of rather than the word i was on.
Its not a big deal, as these cards aren't final. They are just rough versions to demonstrate the templates.
What do you think of the templates, by the way?
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Halo
Mar 30, 2009 19:00:47 GMT -5
Post by nynax on Mar 30, 2009 19:00:47 GMT -5
The templates are great. How are the locations set on on the playing field?
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Halo
Mar 30, 2009 20:36:14 GMT -5
Post by Axlotl on Mar 30, 2009 20:36:14 GMT -5
I'm thinking they'll play like AVP did before introducing cross locations. Since they'll all be halo locations, I don't see the need for any difference between indoor and outdoor either. Going from outdoor to a tunnel to a room to outdoors again isn't odd for halo.
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