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Halo
Jul 8, 2007 6:54:02 GMT -5
Post by Axlotl on Jul 8, 2007 6:54:02 GMT -5
Talking with a friend got me to start making a Halo CCG with the AVP CCG rules. so, heres what i got:
Factions: UNSC, Covenant, Flood Turn order is: UNSC->Covenant->Flood
Command. Each person starts with 30 Command. Main Characters all have a command cost. You start with Characters that total no more than your command. Whenever a character dies, you lose 1 Command. First person to reach 0 command loses. You also have a reinforcement deck. During the upkeep phase (more on this in a second) you can play out new characters from the reinforcement deck, as long as you dont exceed your current command.
Phases: 1. Ready - Ready all Cards. 2. Evacuate - UNSC may evac from starting location. 3. Upkeep - All Duration triggers occur, then other upkeep triggers, then players may reinforce their squads. (Duration is how long temporary permanent events and objectives last) 4. Objective - Players may place objectives now. 5. Location - Players place the top location of their location decks into play. 6. Movement - Players move between locations. 7. Flood - Flood players do stuff (this phase is still not set in stone, im leaving the Flood for later, maybe in a 2nd set.) 8. Draw - Draw up to max hand size. 9. Combat - same as always. 0. Search - Same as Always.
Keywords: Any Resources from AVP/Terminator that had rules text are now keywords. Keywords so far: Leader: +1 to hand size. Only 1 leader can be in your squad/reinforcements. Swarm +X. This unit gets +X damage for each member of the same species at its location. Flight - Same as avp/Terminator Melee - Close Combat. long-ranged - same as avp/term Short-ranged - same. Generic - May have multiple copies of this character. Unique - May only have 1 copy of this card.
Card types: main characters Supporting characters locations items conditions vehicles events objectives (just like my new avp set, these have a TASK to achieve for a REWARD, and a DURATION that sets how many upkeeps you have to fulfill this.
that should be all the "rules info"
i will still work on the avp set i got in progress as well, just be working on 2 at the same time.
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Halo
Jul 8, 2007 6:58:30 GMT -5
Post by Axlotl on Jul 8, 2007 6:58:30 GMT -5
a few spoilers. (these are still subject to change.)
Card Name: Energy Sword Type: Item: Covenant Resources: Energy Restrictions: Weaponry Text: Melee. Does Power +4 damage. If you roll a natural 6 to hit when attacking with this weapon, your target is instantly killed. Rarity: Rare
Card Name: Hunter Type: Main Character: Covenant Speed: 3 Power: 9 Resources: Covenant, Hunter, Lethal Text: Generic. Armor: 2. Swarm +2. +1 to hit and +3 damage in melee. Your Squad can only contain an even number of character cards with the Hunter resource. When this character dies, all other Hunters you have in play may make a free melee attack. Begins play with a Fuel Rod Gun and Metal Alloy Shield. Command: 11 Rarity: Rare
Card Name: Propaganda Type: Objective Text: Task: Kill an enemy.Reward: 3 Command gained.Duration: 1. Rarity: Uncommon
Card Name: The Arbiter Type: Main Character: Covenant Speed: 5 Power: 7 Resources: Covenant, Elite, Brave, Lethal, Marksman, Scout, Veteran Text: Leader. +1 to hit with an Energy Sword. +1 Armor. Whenever the Arbiter kills a character with an Energy Sword, he makes a free attack with that Energy Sword. When using Hidden Movement, The Arbiter gets 1 extra Decoy marker. Command: 10 Rarity: Rare
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Halo
Jul 8, 2007 15:12:20 GMT -5
Post by The Ultimate Predator on Jul 8, 2007 15:12:20 GMT -5
Interesting concept. You're talking about using the battleground system?
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Halo
Jul 9, 2007 8:54:34 GMT -5
Post by Axlotl on Jul 9, 2007 8:54:34 GMT -5
yeah, battleground system, with a few differences.
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Halo
Jul 10, 2007 8:36:33 GMT -5
Post by Corporal Hicks on Jul 10, 2007 8:36:33 GMT -5
You should look into getting actual images made.
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Halo
Jul 11, 2007 7:44:51 GMT -5
Post by Axlotl on Jul 11, 2007 7:44:51 GMT -5
the only issue i have, is that making images takes a long time.
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Halo
Jul 11, 2007 9:47:17 GMT -5
Post by The Ultimate Predator on Jul 11, 2007 9:47:17 GMT -5
I'd rather Pandemic was made. #smiley#
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Halo
Jul 23, 2007 15:20:08 GMT -5
Post by Axlotl on Jul 23, 2007 15:20:08 GMT -5
updated spoiler
all these are subject to change, some dont even have text. oh, and it looks a little funky because its copy/pasted from tables.
Factions: UNSC, Covenant, Flood All resources that have associated rules are now keywords. Leader: Hand size +1. You may only have 1 leader in your starting squad and reinforcements deck. Swarm +X: Damage is +X for each character of the same species at this unit’s location. Flight: This unit may not make melee attacks or be attacked in melee while flying. To land or take off costs 1 movement. Generic: May have multiple copies. Unique: May not have multiple copies. Shields X: Item has X shields counters. Every time character takes damage, remove 1 counter. During upkeep, add 1 counter to max. Initiative: This unit attacks before non-Initiative units. (ranged Initiative)->(ranged)->(melee Initiative)->(melee) Teleporter – all locations with Teleporter are adjacent. Mounted Weaponry – This item may not be moved from its location. (Except when mounted on a vehicle.) This item must be manually fired, by a character at its location. Phase order: 0. Ready 1. Evacuate 2. Upkeep 3. Objective 4. Location 5. Movement 6. Flood 7. Draw 8. Combat 9. Search
Card Name: Accuracy Type: Event Text: +1 to hit in close combat. +1 to hit in close combat if Veteran. +1 to hit in close combat if your target has any damage counters. Rarity: Uncommon
Card Name: Active Camouflage Type: Item: Covenant Resources: Restrictions: Equipment Text: Character can use Hidden Movement with 3 hidden movement markers. Rarity: Rare
Card Name: Airlock Type: Location Resources: Entry, Confined Text: Characters cannot enter and leave Airlock during the same turn. Rarity: Common
Card Name: Banshee Type: Vehicle: Covenant Speed: 5 Capacity: 1 Armor: 5 Hull: 7 Resources: Flight Restrictions: Vehicle Text: Rarity: Rare
Card Name: Battle Planning Type: Event Text: Rotate a character to gain 1 combat pool. (2 if character has Tactics) Rarity: Common
Card Name: Brute Type: Main Character: Covenant Speed: 4 Power: 7 Resources: Covenant, Brute, Lethal, Brave Text: Generic. +2 damage in melee. +1 to hit with a Brute Shot. Command: 7 Rarity: Uncommon
Card Name: Brute Shot Type: Item: Covenant Restrictions: Weaponry Text: Short ranged. Melee. Close combat attacks declared with brute shot are treated as having the Bladed resource. Ranged combat attacks with brute Shot are treated as having the Grenade resource. Power +3 damage in close combat. Brute Shot’s ranged combat attacks do 10 damage. Rarity: Uncommon
Card Name: Capt. Jacob Keyes Type: Main Character: UNSC Speed: 3 Power: 4 Resources: Human, Marine, Brave, Veteran, Pilot Text: Leader. +1 Armor. Command 4 Rarity: Rare
Card Name: Carpe Diem Type: Event Text: 1 of your main characters gains Initiative. Rarity: Uncommon
Card Name: Charismatic Leadership Type: Event Text: Gain 1 Command. Rarity: Common
Card Name: Covenant Carbine Type: Item: Covenant Resources: Restrictions: Weaponry Text: Command: Rarity:
Card Name: Covenant Overshield Type: Item: Covenant Resources: Restrictions: Equipment Text: Covenant Overshield comes into play with 5 counters on it. If the character that owns Covenant Overshield has any Shields, then whenever that character’s shields would take damage, instead remove a counter from Covenant Overshield. Rarity: Rare
Card Name: Crash Site Type: Location: Outdoor Resources: Open, Cover, Weaponry Text: Distinct. Rarity: Common
Card Name: Critical Type: Event Text: +1 damage in ranged combat. +1 damage in ranged combat if you rolled a natural 6 on the to hit die. +1 damage in ranged combat if your target has no Body-Armor. Rarity: Uncommon
Card Name: Dash Type: Event Text: +1 to movement. +1 to movement if character is at an Open location. Rarity: Common
Card Name: Daze Type: Event Text: Choose any character in play. That character loses all keyword abilities this turn. Rarity: Uncommon
Card Name: Direct Hit Type: Event Text: +1 to hit. +1 to hit if Marksman or Lethal. Rarity: Common
Card Name: Distrust Type: Event Text: Opponent loses 1 Command. Rarity: Common
Card Name: Drone Type: Main Character: Covenant Speed: 4 Power: 3 Resources: Covenant, Drone, Marksman Text: Generic. Flight. Command: 4 Rarity: Common
Card Name: Elite Zealot Type: Main Character: Covenant Speed: 5 Power: 7 Resources: Covenant, Elite, Brave, Marksman, Lethal, Scout, Veteran, Pilot Text: Generic. Initiative. Armor: +2. +1 to hit with an Energy Sword. May attack during the movement round with an Energy Sword. If the roll to hit is a 6, and the target is killed, ready Elite Zealot. Command: 11 Rarity: Rare
Card Name: Energy Sword Type: Item: Covenant Resources: Energy, Bladed Restrictions: Weaponry Text: Melee. Does Power +4 damage. If you roll a natural 6 to hit when attacking with this weapon, your target is instantly killed. Rarity: Rare
Card Name: Engineer Type: Main Character: Covenant Speed: 1 Power: 2 Resources: Covenant, Engineer, Mechanic Text: Generic. Flight. Rotate to repair any damaged location or item. Rotate to remove 3 damage from a vehicle at this location. Command: 4 Rarity: Uncommon
Card Name: Field Intelligence Type: Objective Text: Task: Move your Main Character to opponent’s starting location.Reward: hand size increased by 1.Duration: 3. Rarity: Rare
Card Name: Fist of Rukt Type: Item: Covenant Speed: Power: Resources: Restrictions: Weaponry, Tartarus Text: Melee. Does +4 damage. Rarity: Rare
Card Name: Fuel Rod Gun Type: Item: Covenant Speed: Power: Resources: Restrictions: Weaponry Text: Command: Rarity: Rare
Card Name: Ghost Type: Vehicle: Covenant Speed: 6 Capacity: 1 Armor: 4 Hull: 4 Resources: Restrictions: Vehicle Text: Rarity: Rare
Card Name: Grunt Type: Main Character: Covenant Speed: 2 Power: 4 Resources: Covenant, Grunt, Coward Text: Generic. Swarm +1. Loses Coward as long as you have any Elite at Grunt’s location. Command: 3 Rarity: Common
Card Name: Headshot Type: Event Restrictions: Ranged, Marksman Text: Play before the roll to hit. It the roll to hit is a natural 6, the target is immediately killed. Rarity: Rare
Card Name: Honor Guard Brute Type: Main Character: Covenant Speed: 4 Power: 7 Resources: Covenant, Brute, Guard, Lethal, Veteran Text: Generic. Armor: 2. +2 Melee damage. May take damage in place of another character you control at the same location. Command: 7 Rarity: Uncommon
Card Name: Honor Guard Captain Type: Main Character: Covenant Speed: 4 Power: 8 Resources: Covenant, Elite, Guard, Brave, Marksman, Lethal, Veteran Text: Generic. Leader. Armor: 3. +1 to hit. +3 damage in Melee. Other Guard Brutes you control are +2 damage in melee. Command: 9 Rarity: Rare
Card Name: Honor Guard Elite Type: Main Character: Covenant Speed: 4 Power: 6 Resources: Covenant, Elite, Guard, Lethal, Veteran, Marksman Text: Generic. Armor: 3. May take damage in place of another character you control at the same location. Command: 7 Rarity: Uncommon
Card Name: Honor Guard Ultra Type: Main Character: Covenant Speed: 5 Power: 7 Resources: Covenant, Elite, Guard, Brave, Marksman, Lethal, Veteran Text: Generic. Leader. Armor: 3. +1 to hit. Other Guard Elites you control are +1 to hit. Command: 9 Rarity: Rare
Card Name: Hunter Type: Main Character: Covenant Speed: 3 Power: 9 Resources: Covenant, Hunter, Lethal Text: Generic. Armor: 2. Swarm +2. +1 to hit and +3 damage in melee. Your Squad can only contain an even number of character cards with the Hunter resource. When this character dies, all other Hunters you have in play may make a free melee attack. Begins play with a Fuel Rod Gun and Metal Alloy Shield. Command: 11 Rarity: Rare
Card Name: Intervene Type: Event CP Cost: 1 Text: Discard an Objective as it is being completed. That player receives no reward. Rarity: Rare
Card Name: Jackal Type: Main Character: Covenant Speed: 3 Power: 3 Resources: Covenant, Jackal, Marksman, Scout, Sniper Text: +1 to hit in ranged combat. Begins play with a Jackal Energy Shield. Command: 5 Rarity: Uncommon
Card Name: Jackal Shield Type: Item: Covenant Resources: Energy Restrictions: Equipment, Jackal Text: Shields: 4 Rarity: Uncommon
Card Name: M6D Pistol Type: Item: Human Speed: Power: Resources: Pistol Restrictions: Weaponry CP Cost: Text: Option for long-ranged Command: Rarity:
Card Name: M9 HE-DP Grenade Type: Item: Human Speed: Power: Resources: Grenade Restrictions: Weaponry CP Cost: Text: AOE Command: Rarity:
Card Name: M12 LRV Type: Vehicle: Human Speed: 5 Capacity: 3 Armor: 5 Hull: 4 Resources: Warthog Restrictions: Vehicle Text: Comes into play with a M41 LAAG from your deck. +1 defense in Open locations. Passengers not using Mounted Weaponry may declare short-ranged attacks with their Items at –1 to hit. Rarity: Rare
Card Name: M19 SSM Rocket Launcher Type: Item: Human Restrictions: Weaponry Text: Long-ranged. Does 16 damage. All targets at the location M19 SSM Rocket Launcher is fired at take 1 environmental Fire damage. Rarity: Rare
Card Name: M41 LAAG Type: Item: Human Restrictions: Vehicle-Item, Warthog Text: Mounted Weaponry. Long-Ranged. Does 11 damage. +2 to hit. Ignores Armor. Rarity: Rare
Card Name: M90 Shotgun Type: Item: Human Resources: Shotgun Restrictions: Weaponry Text: Short-Ranged. +2 to hit. Does 8 damage. Rarity: Common
Card Name: M808B Scorpion MBT Type: Vehicle: Human Speed: 2 Capacity: 2 Armor: 9 Hull: 10 Resources: Scorpion, Enclosed Restrictions: Vehicle Text: Requires 2 pilots or 1 Spartan pilot. You may rotate Scorpion to declare a Long-ranged attack at up to 2 locations away, but cannot attack targets at Scorpion’s own location. Attacks do 18 damage at –1 to hit. 4 additional passengers, outside of the normal capacity of 2, may ride on the outside of the vehicle. They ignore the Enclosed resource, and may declare attacks with ranged items. Rarity: Rare
Card Name: MA5B Assault Rifle Type: Item: Human Speed: Power: Resources: Rifle Restrictions: Weaponry CP Cost: Text: Armor piercing. Command: Rarity:
Card Name: Major Elite Type: Main Character: Covenant Speed: 4 Power: 6 Resources: Covenant, Elite, Brave, Marksman, Lethal, Scout Text: Generic. Armor: 1. +1 to hit with an Energy Sword. Command: 7 Rarity: Uncommon
Card Name: Marine Battle Armor Type: Item: Human Resources: Body-Armor Restrictions: Equipment, Marine Text: Armor: 2. Rarity: Common
Card Name: Marine Corporal Type: Main Character: UNSC Speed: 2 Power: 4 Resources: Human, Marine, Marksman, Brave, Veteran Text: Generic. Armor: 2. +1 to hit with Rifles. Command: 4 Rarity: Uncommon
Card Name: Marine Pilot Type: Main Character: UNSC Speed: 2 Power: 3 Resources: Human, Marine, Pilot, Brave Text: Generic. Vehicles driven by Marine Pilot are +1 defense versus short-ranged attacks. Command: 3 Rarity: Common
Card Name: Marine Private Type: Main Character: UNSC Speed: 2 Power: 4 Resources: Human, Marine, Marksman, Brave Text: Generic. Armor: 1 Command: 3 Rarity: Common
Card Name: Marine Sergeant Type: Main Character: UNSC Speed: 3 Power: 4 Resources: Human, Marine, Marksman, Brave, Veteran Text: Generic. Armor: +2. +1 to hit in Ranged combat. Marine Privates at this location are +1 to hit in Ranged combat. Command: 6 Rarity: Rare
Card Name: Marine Sniper Type: Main Character: UNSC Speed: 3 Power: 3 Resources: Human, Marine, Marksman, Brave, Scout, Sniper Text: Generic. +1 to hit with Long-Ranged items. Command: 5 Rarity: Uncommon
Card Name: Master Chief Type: Main Character: UNSC Speed: 5 Power: 7 Resources: Human, Spartan, Brave, Veteran, Marksman, Lethal, Pilot, Tactics Text: Initiative. +2 Armor. +1 to hit. When Master Chief dies, you lose 2 additional Command. Command 7 Rarity: Rare
Card Name: Metal Alloy Shield Type: Item: Covenant Resources: Restrictions: Hunter, Equipment Text: +1 Armor. +1 damage in melee. Command: Rarity: Uncommon
Card Name: Military Mechanic Type: Main Character: UNSC Speed: 2 Power: 3 Resources: Human, Marine, Mechanic Text: Generic. Rotate to repair any damaged location or item. Rotate to remove 3 damage from a vehicle at this location. Command: 4 Rarity: Uncommon
Card Name: Minor Elite Type: Main Character: Covenant Speed: 4 Power: 6 Resources: Covenant, Elite, Marksman, Scout Text: Generic. Armor: 1. Command: 5 Rarity: Common
Card Name: Mjolnir Mark 5 Type: Item: Human Resources: Body-Armor Restrictions: Equipment, Spartan Text: Provides 3 Armor. Shields: 6 Rarity: Uncommon
Card Name: Mjolnir Mark 6 Type: Item: Human Resources: Body-Armor Restrictions: Equipment, Spartan Text: Provides 3 Armor. Shields: 5. During the Upkeep, restore 2 Shield Counters instead of 1. Rarity: Rare
Card Name: Morale Boost Type: Objective Text: Task: Whenever you kill an enemy character, put 1 counter on Morale Boost. When Morale Boost has 3 counters it is complete.Reward: Ready all characters you control. Rarity: Common
Card Name: Mounted Fuel Rod Cannon Type: Item: Covenant Resources: Restrictions: Vehicle-Item Text: Rotate Mounted Fuel Rod Cannon to attack. Rarity: Rare
Card Name: Mounted Plasma Cannon Type: Item: Covenant Resources: Plasma Restrictions: Vehicle-Item Text: Rotate Mounted Plasma Cannon to attack. Rarity: Rare
Card Name: Needler Type: Item: Covenant Resources: Restrictions: Weaponry Text: Long Ranged. Does 9 damage. +1 to hit. Ignores Armor if total Armor is 4 or less. If this character has Tactics, Needler is +2 damage. Rarity: Rare
Card Name: Overwhelm Type: Event Restrictions: Swarm CP Cost: X Text: Every Character you control with Swarm makes a free attack. Costs X Combat Pool, where X is how ever many characters you have with Swarm +1. Rarity: Rare
Card Name: Pistol Whip Type: Event Restrictions: Lethal CP Cost: 1 Text: This character makes a melee attack with a short-ranged or long-ranged weapon. This attack does additional damage equal to the die roll+3. If this attack kills the target, gain 2 Combat Pool. Rarity: Rare
Card Name: Plasma Grenade Type: Item: Covenant Resources: Grenade, Plasma Restrictions: Weaponry Text: If an attack with Plasma Grenade succeeds, attach Grenade to your target. During the upkeep, discard Plasma Grenade, and the unit takes 3 environmental Plasma damage. Rarity: Uncommon
Card Name: Plasma Pistol Type: Item: Covenant Resources: Plasma, Pistol Restrictions: Weaponry Text: Short Ranged. Does 7 damage. In place of damage, may pay 1 Combat Pool to remove all Shield Counters from target. Rarity: Common
Card Name: Plasma Rifle Type: Item: Covenant Resources: Plasma, Rifle Restrictions: Weaponry Text: Long Ranged. Does 8 damage. Removes 2 shield counters for each damage instead of one. You may pay 3 combat pool to attack your target twice with this item. Rarity: Uncommon
Card Name: Precision Type: Event Text: +1 to hit in Ranged Combat. +1 to hit in ranged combat if Sniper. +1 to hit in ranged combat if attacking with any Rifle. Rarity: Uncommon
Card Name: Preparations Type: Objective Text: Task: Rotate a character to add a counter to Preparations. When Preparations has 3 counters, it is complete.Reward: Gain 4 combat pool. Rarity: Uncommon
Card Name: Propaganda Type: Objective Text: Task: Kill an enemy character.Reward: Gain 3 Command.Duration: 1. Rarity: Uncommon
Card Name: Purging of the Elites Type: Condition Text: All Brutes are +1 damage in melee. All Brutes ignore armor when attacking Elites. Rarity: Uncommon
Card Name: Quick Dodge Type: Event Text: +1 defense. +1 defense if at a location with cover. Rarity: Common
Card Name: Race Pride Type: Event Text: All Characters you control get Swarm +1. Rarity: Common
Card Name: Ravage Type: Event Text: +1 damage in close combat. +1 damage in close combat if your character is Lethal. +1 damage in close combat if your character is attacking with a Bladed item. Rarity: Uncommon
Card Name: Rtas ‘Vadumee Type: Main Character: Covenant Speed: 5 Power: 7 Resources: Covenant, Elite, Marksman, Brave, Lethal, Veteran, Scout, Tactics Text: Leader. Armor: +2. +1 to hit. Other Elites and Grunts at Rtas’ location are +1 Defense. Command: 9 Rarity: Rare
Card Name: S2 AM Sniper Rifle Type: Item: Human Resources: Rifle Restrictions: Weaponry Text: Long-ranged. Does 14 damage. You may declare attacks with S2 AM Sniper Rifle at targets up to 2 locations away. Rarity: Rare.
Card Name: Sgt. Johnson Type: Main Character: UNSC Speed: 3 Power: 4 Resources: Human, Marine, Brave, Veteran, Marksman Text: Leader. +1 Armor. +1 to hit. Command 5 Rarity: Rare
Card Name: Shade Stationary Gun Type: Item: Covenant Speed: Power: Resources: Restrictions: Weaponry CP Cost: Text: Mounted Weaponry. Shade may be carried by a Vehicle. It counts as 1 passenger. Shade is deployed to a location. Command: Rarity: Rare
Card Name: Sneak Type: Event Text: Main Character begins using hidden movement with 2 hidden movement markers. Rarity: Common
Card Name: Spartan-II Type: Main Character: UNSC Speed: 4 Power: 6 Resources: Human, Spartan, Marksman, Lethal, Pilot, Tactics Text: Generic. Armor: 1. +1 to hit. Command: 6 Rarity: Uncommon
Card Name: Specimen Capture Type: Objective Text: Task: Evacuate an enemy character from your starting location.Reward: Opponent that controlled that character loses 3 Command.Duration: 4. Rarity: Uncommon
Card Name: Swiftness Type: Event Text: +1 Defense. +1 defense if at an Open location. +1 defense if character has Tactics. Rarity: Uncommon
Card Name: Tartarus Type: Main Character: Covenant Speed: 5 Power: 8 Resources: Covenant, Brute, Lethal, Veteran, Brave Text: Leader. +1 to hit and +2 damage in melee. +1 Armor. Swarm +2. All your other Brutes are power +1. Starts with Fist of Rukt. Command: 11 Rarity: Rare
Card Name: Teleporter Room Type: Location Resources: Indoor, Open Text: Distinct. Teleporter. Rarity: Uncommon
Card Name: The Arbiter Type: Main Character: Covenant Speed: 5 Power: 7 Resources: Covenant, Elite, Brave, Lethal, Marksman, Scout, Veteran, Pilot Text: Leader. Initiative. +1 to hit with an Energy Sword. +1 Armor. Whenever the Arbiter kills a character with an Energy Sword, he makes a free attack with that Energy Sword. When using Hidden Movement, The Arbiter gets 1 extra Decoy marker. Begins play with The Armor of the Arbiter. Command: 13 Rarity: Rare
Card Name: The Armor of the Arbiter Type: Item: Covenant Resources: Body-Armor Restrictions: Equipment, The Arbiter Text: Unique. Armor: 3. Shields: 6. Owner can use hidden movement with 2 hidden movement markers. Rarity: Rare
Card Name: The Fall of Reach Type: Condition Text: Every time a UNSC character is killed by a Covenant character gain 1 Combat Pool. (2 if character killed was a Spartan.) Rarity: Rare
Card Name: Toughness Type: Event Text: +1 resistance. +1 resistance if veteran. Rarity: Common
Card Name: Ultra Elite Type: Main Character: Covenant Speed: 4 Power: 7 Resources: Covenant, Elite, Brave, Marksman, Lethal, Scout, Veteran, Pilot Text: Generic. Armor: 2. +1 to hit with an Energy Sword. When using Hidden Movement, Ultra Elite gains 1 additional decoy marker. Command: 8 Rarity: Uncommon
Card Name: Ultra Grunt Type: Main Character: Covenant Speed: 2 Power: 4 Resources: Covenant, Grunt, Lethal, Veteran Text: Generic. Armor: 2. +1 to hit with Plasma items. Command: 4 Rarity: Uncommon
Card Name: UNSC Medic Type: Main Character: UNSC Speed: 2 Power: 3 Resources: Human, Marine, Medic Text: Generic. Rotate UNSC Medic to remove 3 damage counters from one of your characters at Medic’s location. Pay 1 combat pool and rotate UNSC Medic to remove 5 damage counters from one of your character’s at UNSC Medic’s location. Command: 4 Rarity: Uncommon
Card Name: UNSC Overshield Type: Item: UNSC Resources: Restrictions: Weaponry Text: UNSC Overshield comes into play with 5 counters on it. If the character that owns UNSC Overshield has any Shields, then whenever that character’s shields would take damage, instead remove a counter from UNSC Overshield. Rarity: Rare
Card Name: Withstand Type: Event Text: +1 resistance. +1 resistance if using Body-Armor. +1 resistance if you have no other characters at this character’s location. Rarity: Uncommon
Card Name: Weak Spot Type: Event Text: +1 to damage. +1 damage if roll to hit was at least 2 higher than target’s defense. Rarity: Common
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Halo
Sept 27, 2007 16:20:31 GMT -5
Post by Axlotl on Sept 27, 2007 16:20:31 GMT -5
ignore this. just move on.
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Halo
Sept 27, 2007 16:33:07 GMT -5
Post by Axlotl on Sept 27, 2007 16:33:07 GMT -5
Honestly, there was nothing here. Ignore that man behind the curtain.
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Halo
Sept 27, 2007 16:47:53 GMT -5
Post by Corporal Hicks on Sept 27, 2007 16:47:53 GMT -5
I would love a Halo CCG like this. Quick, make a company, buy the Battleground system and make it!
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Halo
Sept 27, 2007 17:42:22 GMT -5
Post by Axlotl on Sept 27, 2007 17:42:22 GMT -5
definatly a LOT of money to be made there.
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Halo
Sept 27, 2007 18:21:28 GMT -5
Post by Corporal Hicks on Sept 27, 2007 18:21:28 GMT -5
Lol I would love nothing more than to see someone like you buy the Battleground system and rebuild things like AvP and make new ones. For the fans, by the fans.
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Halo
Sept 27, 2007 19:43:31 GMT -5
Post by Axlotl on Sept 27, 2007 19:43:31 GMT -5
shit, I wish.
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