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Post by galmorzu on Nov 16, 2007 20:12:21 GMT -5
Nynax is 100% correct.
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Post by Shaolin Yautja on Apr 3, 2008 9:40:45 GMT -5
Most of this is from the FAQs on the official site, but not all. Theres a compiled list of errata i stole off ccg workshop, as well as the list of "human restriction" cards from there. I don't know how much, if not all, of that is redundant with the FAQs. Yes that was from me lol. I was the one working on compiling an Errata lists and to get rulings sorted out while I was playing the game on Gatling.
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Post by Shaolin Yautja on Apr 28, 2008 11:24:52 GMT -5
Hi!
I just want a few things clarified and doubled checked.
As you've all previously have seen I've made a few custom erratas/or re-wording awhile ago but I want to be sure that they were close to accurate and much less vague compared to the original text used in the Premiere edition cards:
Card Name: ALIEN WAVE (I've updated this one) Type: Event Effect: May only be played after the first Alien declares an attack. The first Alien receives no plus to hit bonus from this card's effect, however the second Alien that declares an attack receives +1 hit, and the third Alien that declares an attack against the "same target" receives +2, and so on, Caption: They're coming out of the... walls!
Is the above correct on all accounts and can this card be played by other players or are there a restriction which only the Aliens/Cloned Aliens player can use???
Card Name: CPL BROWN Type: Human Main Character (Colonial Marine) Speed: 3 Power: 3 Resources: Marine, Marksman, Scout, Sniper Effect: Plus 1 to hit. If he rolls a Natural 1 To Hit(To Hit Roll only) in combat(all combat), his weapon is permanently Damaged. Caption: 22 confirmed kills...most were hostile.
The natural 1 include all combat including free attacks, overwatch, and all attacks outside of combat round right?
(Same goes for Eager Youth)
Card Name: DISSECTION Type: Event Restrictions: Human Effect: Permanent. Play this card after killing a Predator or Alien. Generate 5 research points to gain +1 to hit all characters of that species for the rest of the game. Caption: Its structural perfection is matched only by its hostility.
Can the +1 from this card be accumulated with other event cards, although I already know events that grant To Hit Bonuses are not cumulative with other event cards, but I wanted to be sure about that part about 'to hit all characters of that species for the rest of the game".
Card Name: EAT THIS Type: Event Restriction: Short Ranged, Shotgun Effect: Plus 2 to hit and damage against an Alien. If the hit is successful and the defending Alien receives damage because of this card, then the attacker receives 3 points of Acid Damage. Resistance does not reduce this Acid Damage. Any armor that is not acid resistant is destroyed (discard it). Caption: Close encounters of the deadly kind.
Also is this correct on all accounts?
And also about Chemical base, what's the duration on that?
1 round? 1 full turn? Useful against multiple Acid Splashes/Sprays, or strictly 1 for/against each?
I want to make sure whether these card will remain on the table or not after it has resolved:
Empty Field Promotion Ravaged Chamber
Reply ASAP!! Thanks!!
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Post by Axlotl on Apr 28, 2008 17:53:21 GMT -5
The rewordings all seem to be in line with my understanding of how those cards work.
My understanding is that Dissection doesn't stack, and rightly so.
I think of chemical base as negating one instance of acid damage, like the damage effect of acid splash, or 1 character's damage from an acid spray.
Empty seems like something that should, and would likely have been Permanent if it was printed in Rez, but i'd say, technically, it doesn't stay in play, just changes the condition of the weapon.
Same with field promotion.
Ravaged Chamber is a slightly harder call, since it says "This effect is permanent" but i still think its discarded after use.
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Post by Shaolin Yautja on Jun 13, 2008 20:37:10 GMT -5
The rewordings all seem to be in line with my understanding of how those cards work. My understanding is that Dissection doesn't stack, and rightly so. I think of chemical base as negating one instance of acid damage, like the damage effect of acid splash, or 1 character's damage from an acid spray. Empty seems like something that should, and would likely have been Permanent if it was printed in Rez, but i'd say, technically, it doesn't stay in play, just changes the condition of the weapon. Same with field promotion. Ravaged Chamber is a slightly harder call, since it says "This effect is permanent" but i still think its discarded after use. OK, quick question, can Oops be legally played with the Sentry Guns' free attacks?
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Post by Axlotl on Jun 13, 2008 23:04:30 GMT -5
I wouldn't see why not.
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Post by Shaolin Yautja on Jun 27, 2008 18:28:03 GMT -5
Another question:
This one is for the card Sacrifice:
It's effect is:
Play immediately after an opponent kills one of your characters. You take CP from his Combat Pool equal to 1/2 the character's honor value.
They meant the recently "deceased" character of the player that played that card right? Only that character can be the legal target, right?
Also does this means you deduct CP from your Opponent with this effect and then add it to your current CP?
Jus want to be sure I had this right. If I'm wrong correct it for me ASAP, thanks!!
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Post by Shaolin Yautja on Jun 29, 2008 14:34:58 GMT -5
Oh and here's another question regarding the Event card At Any Price:
The effect states that-
[glow=red,2,300]Character can ignore all damage for 3 turns, unless the damage kills. Costs 2 CP per point of damage ignored.[/glow]
Now I want to know if this is similar to the whole concept of the Alien Tokens' Ignoring penalties from Damage tokens.
Can this card be played before taking damage? Before damage is applied? Or Must be played only after you have received damage(that is not resisted? Or it doesn't matter?
So here are my examples:
My Predator with 5 Speed+7 Power takes 12 damage from an Alien group I resist the first 7 and have 5 damage remaining I must take and apply the penalties.
So if I play At Any Price there and pay 10 CP (2 CP x 5) I can ignore the "To Hit+Speed+Power penalties" right?
So for three whole turns my Predator can still move around as if he has 5 movement points and still have the base 5 defense as well as still have the 7 Power for close combat damage+resistance?
And after 3 turns are up, I would be unable to move, and be at a 0 Speed+2 Power Status, with all of the penalties, etc., ...?
But the next time I take damage, if there is going to be at least 2 damage I am unable to fully resist my Power is considered 0 regardless of this card's effect?
Can you play a second At Any Price, and then pay another # of CP(10 CP again for the example) above after the first one expires to continue ignoring all of those penalties for another 3 whole turns?
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Post by Axlotl on Jun 29, 2008 19:28:39 GMT -5
Ive never really thought of At Any Price that way, but the way you stated it actually makes more sense than what I was thinking.
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Post by Shaolin Yautja on Jul 2, 2008 18:20:04 GMT -5
Ive never really thought of At Any Price that way, but the way you stated it actually makes more sense than what I was thinking. So tell me what interpretation you had for this card then, I would like to hear it also hehe ;D The way I see the effects of "Ignoring damage" is basically like Adrenaline Boost, or your character is like on some sort of painkiller, the damage is still done and applied on the character(s), it just doesn't take the penalties till those effects wear off. I was hoping that galmorzu would help clarify this one along with a lot of the questions I had regarding majority of the cards with vague text/wording on 'em in the Premiere set.
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Post by Axlotl on Jul 2, 2008 21:41:14 GMT -5
I interpreted the card as follows: whenever you take damage, if that damage wouldn't be lethal, then it was totally ignored, no damage counters on the character at all. Only if an attack was a 1 shot kill would it count. so a 10 damage attack on an alien warrior under the cards effects would result in its death, but 2 attacks doing 8 damage would not, because neither attack was actually lethal.
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Post by Axlotl on Jul 3, 2008 16:27:49 GMT -5
Wrong thread, quote doesnt match what your talking about in the reply,
"Since Case 2 is the true case, then in the long run, the card was meant for countering your opponent's Superior Species, but the character you are attacking with must have the Veteran resource, and this event only affects a single target(or 1 Alien group) of your opponent that is being targeted by the Veteran character you control?" this sounds correct.
Superior Species is really, really good.
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Post by Shaolin Yautja on Jul 3, 2008 19:05:44 GMT -5
Wrong thread, quote doesnt match what your talking about in the reply, "Since Case 2 is the true case, then in the long run, the card was meant for countering your opponent's Superior Species, but the character you are attacking with must have the Veteran resource, and this event only affects a single target(or 1 Alien group) of your opponent that is being targeted by the Veteran character you control?" this sounds correct. Superior Species is really, really good. Oh stupid me, I must have rushed and click the wrong thread to reply from after I clicked "View the 10 most recent posts of this forum." ;D Any idea if that could be fixed, of course I meant like move it to the other thread or something? ;D NM I think I fixed it already. ;D And yes Superior Species is a very powerful card, if you have around 4 or more tokens you can pretty much laugh at Smartguns, assuming there is no further damage increase. I.E. That's 5 resistance(from Base power) +4 (for Superior Species' Bonus effect) = 9 resistance. 13 damage - 9 resistance, 4 damage left over, so you basically take 4 damage that's being ignored completely by the tokens, thus you are safe from any penalties.
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Meuchelmorder
Newborn
El Que Hace Trofeos De Los Hombres
Posts: 33
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Post by Meuchelmorder on Sept 21, 2008 19:10:28 GMT -5
I interpreted the card as follows: whenever you take damage, if that damage wouldn't be lethal, then it was totally ignored, no damage counters on the character at all. Only if an attack was a 1 shot kill would it count. so a 10 damage attack on an alien warrior under the cards effects would result in its death, but 2 attacks doing 8 damage would not, because neither attack was actually lethal. I interpreted the card in the same way. My reasoning was that it said a character could "ignore damage" and not "ignore the effects of damage".
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tone
Newborn
Posts: 33
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Post by tone on Apr 20, 2009 10:54:41 GMT -5
do you have to rotate to gain control of a civvie, or just by moving into their location will they follow you??
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