Post by erikmodi on Jan 18, 2021 23:02:10 GMT -5
(Sigh) Frelling Rimworld.
So, another concept that lept out at me after I started getting a wee bit bored with my Skynetish playthrough. A story background idea kind of inspired by the Alien vs. Predator vs. Terminator comic. To make a long story short, in the comic, Skynet seeded Crypto-Terminators in human society after its defeat, to just keep under the radar until the time was right for Skynet to be reborn. The comic follows one such Crypto-Terminator using Alien DNA to make the Alpha Hybrids, which nearly end up accomplishing the goal.
Anyway, thought on a story that became the seed for this Rimworld play. Skynet may have tried to preserve its existence by manipulating events both backwards and forwards in time. Now, one of my favorite pieces of time-travel logic is from the movie Timecop, where they say you can't travel to the future because the future hasn't happened yet. I love this because its utter nonsense from a logical perspective, yet its a good narrative rule and highlights why time travel really is probably impossible. Anyway, if Skynet's Time Displacement Equipment works the same way, then it couldn't just teleport Terminators to the future, they'd have to wait it out. So, say, four Resistance soldiers volunteer to go into cryostasis (Skynet researches things apparently just for the hell of it. . . where do you think plasma weapons came from?) and get woken up some 160 years later by a Resistance-reprogrammed T-900. Skynet hasn't shown itself, but if it will, now seems the time, since humanity has apparently just entered the spheres of influence of two very dangerous and hostile extraterrestrials. So, five Colonial Marines, four Resistance soldiers, and the T-900 are dropped on a planet infested with Aliens and Predators to build a beachhead and research ways to tip the fight in their favor. My plan in this game is to make heavy use of Glitternet and bionics to make Marine/Resistance cyborg supersoldiers who curb-stomp the unholy XT terrors.
Characters inspired by the playthrough so far. I don't know that I'll be doing more with this, but we'll see.
"Stalker" is sort of a rework of an old Terminator OC that's been bouncing around in my head since high school. In this iteration, he's basically "what if Uncle Bob had lived past T2?" How human might a learning Terminator become, especially a more advanced model that was designed to more effectively emulate humanity in the first place? In this Rim game, he's been pretty much exclusively cooking to keep the Marines and Resistance troops fed. He's getting rather fed up being indoors all the time. "Calc" is another option for the T-900 attached to this potential scenario. Andrea is one of my Resistance troops. . . basically built with Colonal Marines gear, except the MZ14 plasma rifle from the Rimunator Weapons mod, and some backgrounds to better fit being from post-apocalyptic Robot War Earth. For some reason, whenver I'd mark animals for hunt, she, despite being a Builder, was first one out, ALWAYS tripped Animal Revenge and ALWAYS took a hefty amount of damage (sometimes from someone turning up to help her and ending up shooting her in the back).
So, another concept that lept out at me after I started getting a wee bit bored with my Skynetish playthrough. A story background idea kind of inspired by the Alien vs. Predator vs. Terminator comic. To make a long story short, in the comic, Skynet seeded Crypto-Terminators in human society after its defeat, to just keep under the radar until the time was right for Skynet to be reborn. The comic follows one such Crypto-Terminator using Alien DNA to make the Alpha Hybrids, which nearly end up accomplishing the goal.
Anyway, thought on a story that became the seed for this Rimworld play. Skynet may have tried to preserve its existence by manipulating events both backwards and forwards in time. Now, one of my favorite pieces of time-travel logic is from the movie Timecop, where they say you can't travel to the future because the future hasn't happened yet. I love this because its utter nonsense from a logical perspective, yet its a good narrative rule and highlights why time travel really is probably impossible. Anyway, if Skynet's Time Displacement Equipment works the same way, then it couldn't just teleport Terminators to the future, they'd have to wait it out. So, say, four Resistance soldiers volunteer to go into cryostasis (Skynet researches things apparently just for the hell of it. . . where do you think plasma weapons came from?) and get woken up some 160 years later by a Resistance-reprogrammed T-900. Skynet hasn't shown itself, but if it will, now seems the time, since humanity has apparently just entered the spheres of influence of two very dangerous and hostile extraterrestrials. So, five Colonial Marines, four Resistance soldiers, and the T-900 are dropped on a planet infested with Aliens and Predators to build a beachhead and research ways to tip the fight in their favor. My plan in this game is to make heavy use of Glitternet and bionics to make Marine/Resistance cyborg supersoldiers who curb-stomp the unholy XT terrors.
Characters inspired by the playthrough so far. I don't know that I'll be doing more with this, but we'll see.
"Stalker" is sort of a rework of an old Terminator OC that's been bouncing around in my head since high school. In this iteration, he's basically "what if Uncle Bob had lived past T2?" How human might a learning Terminator become, especially a more advanced model that was designed to more effectively emulate humanity in the first place? In this Rim game, he's been pretty much exclusively cooking to keep the Marines and Resistance troops fed. He's getting rather fed up being indoors all the time. "Calc" is another option for the T-900 attached to this potential scenario. Andrea is one of my Resistance troops. . . basically built with Colonal Marines gear, except the MZ14 plasma rifle from the Rimunator Weapons mod, and some backgrounds to better fit being from post-apocalyptic Robot War Earth. For some reason, whenver I'd mark animals for hunt, she, despite being a Builder, was first one out, ALWAYS tripped Animal Revenge and ALWAYS took a hefty amount of damage (sometimes from someone turning up to help her and ending up shooting her in the back).