|
Post by doctor on Sept 13, 2019 18:49:12 GMT -5
Hello, i`m looking for exact interpretation of Access Tunnel in some game cases mostly related to typicial Rogue strategy of avoiding combat. As i understand Access Tunnel is activated during movement of one character or group - adds two more locations to the movement and whole move has no penalty for enemy presence. Now as a Rogue player i need an explanantion of Access Tunnel in folowing sittuations:
Lock The Door - Played at start of movement, as a Rogue player, on a location with just my Rogues in it. No character can enter or leave the location with Lock The Door active. With RMPA order as Rogue i played Lock The Door, is it possible for Alien player to enter or just pass through location with active Lock The Door when he uses Access Tunnels? Can he end his movement in location that has Lock The Door active when he uses Access Tunnel?
Not that way - Once again as Rogue i play Not That Way at the beginning of movement round with RMPA order targeting Aliens player and location with my Rogues. Targeted player may not move his characters into that location. Can that Aliens player use Access Tunnel to bypass Not That Way and move into that location?
The Area Is Secure - Played by Rogues in the movement, in RMPA order, no other species may move into or through this location, can a Aliens player use Access Tunnel to enter (or move past) location with The Area Is Secure active?
Thank You for quick and specific interpretation of rules and such order of cards used.
|
|
|
Post by nexusnode on Sept 16, 2019 12:06:08 GMT -5
Hello. Yes. Yes. Yes.
Access space overrides everything.
|
|
|
Post by doctor on Sept 18, 2019 3:19:46 GMT -5
Question is about Access Tunnels event card not Access Space location.
|
|
|
Post by nexusnode on Sept 18, 2019 4:26:29 GMT -5
I'm sorry. Misread.
|
|
|
Post by Shaolin Yautja on Oct 8, 2019 1:42:29 GMT -5
Hello, i`m looking for exact interpretation of Access Tunnel in some game cases mostly related to typicial Rogue strategy of avoiding combat. As i understand Access Tunnel is activated during movement of one character or group - adds two more locations to the movement and whole move has no penalty for enemy presence. Now as a Rogue player i need an explanantion of Access Tunnel in folowing sittuations: Lock The Door - Played at start of movement, as a Rogue player, on a location with just my Rogues in it. No character can enter or leave the location with Lock The Door active. With RMPA order as Rogue i played Lock The Door, is it possible for Alien player to enter or just pass through location with active Lock The Door when he uses Access Tunnels? Can he end his movement in location that has Lock The Door active when he uses Access Tunnel? I would have to say no to the first situation. Access Tunnel's wording regarding "penalties" is pertaining to outnumbering effects that results in movement penalties. Access Tunnel is meant for ignoring and bypassing things like barrier cards, Hull Breach, Sentry Guns and barriers that had been made with Hand Welder. It allows the skipping over of two locations and the Access Tunnel card itself provides the 2 moves for this. But if a location had already been targeted by an effect that restricts and prevents access such as The Area is Secure, Lock the Door, Not That Way, then no other player could enter any of the locations targeted by those cards' effects. With the way how the last sentence in "Lock The Door" is worded it seems that the Aliens player can only bypass the restriction as long as they declare they are using the Aliens' Hive movement ability. So I'm going with that they meant with only exceptions to Hive movement declared, nothing else can be used to bypass the movement restrictions for that entire turn from Lock The Door. Thus, if you want to get the most out of Lock The Door against Aliens, maybe you'll have to have some event like Structural Damage to damage the Aliens' Breeding Chamber first in order to stop all of their Hive movement capabilities, but they can still continue to spawn and generate new Aliens even if their Breeding Chamber has been Damaged or gains the Damaged resource. Quite risky to attack their Breeding Chamber directly without the right stuff though I'd have to say. Not that way - Once again as Rogue i play Not That Way at the beginning of movement round with RMPA order targeting Aliens player and location with my Rogues. Targeted player may not move his characters into that location. Can that Aliens player use Access Tunnel to bypass Not That Way and move into that location? As I said before Access Tunnel allows skipping over of many situations I had described, but it's "penalties" wording does not mean negation of card effects that target specific locations to restrict access. If you already targeted the Aliens player and targeted one location then they simply cannot move into that location for the turn. It's different compared to the situation with Barrier cards, Sentry Guns, Hull Breach, etc. Maybe this example can help?: A hidden Predator can use Access Tunnel to skip Water Processing and Security Checkpoint via Access Tunnel's effect thus they won't have to move directly through those locations and be required to reveal their hidden movement markers. The Area Is Secure - Played by Rogues in the movement, in RMPA order, no other species may move into or through this location, can a Aliens player use Access Tunnel to enter (or move past) location with The Area Is Secure active? For the situation with The Area Is Secure, the way I interpret it is this: the Aliens player CAN skip through the location selected for The Area Is Secure, but they may not enter directly or move directly through the location that had already been selected and targeted by The Area Is Secure. That's how I would interpret the second sentence of The Area Is Secure: "No other players may move into or through the location until the next movement round" When you are using Access Tunnel's effect that's indirectly moving through locations, so I say skip locations yes, but no to move directly into the location selected and targeted by The Area Is Secure and or walk through it normally to another adjacent or connected location. Thank You for quick and specific interpretation of rules and such order of cards used. I hope that helps clear up the confusion.
|
|