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Post by Shaolin Yautja on Aug 23, 2018 11:01:53 GMT -5
Card Name: You Want Some Of This? Set: Premiere Rarity: Common Text: Character makes one free ranged attack against every character who has targeted him for Close Combat. Combat Pool Costs: N/A Resources: N/A Restrictions: Ranged Quote: And you, you want some of this? This is one of those cards that allows you to have multiple ranged attacks, and is meant to be trouble for Aliens when they are all remaining and staying in the Breeding Chamber. If the Aliens player doesn't have any Malfunctions, Plasma Overcharges, or acid cards, or anything to prevent you from getting into the Breeding Chamber such as Resin Barrier, then this card in combination with a good To Hit bonus and a good Damage bonus can sometimes be all over for the Aliens player. Since they are all free attacks, they immediately resolve and go to damage resolution. And the reason why it's effective is because (unhidden) Aliens must declare close combat attacks whenever another player isn't hidden at at the same location. The best combo I can think of is You Want Some Of This? and Extremely Agitated, have Counter and/or Dwindling Options in case of and to deal with those acid cards, Malfunctions, Plasma Overcharges so your plan of attack don't become disrupted. And a good amount of Hit Bonus is preferred, ideally up to Plus 3 To Hit or Plus 4 To Hit, and then just fire away before the Aliens get the chance to run away from you. Extremely Agitated would force all (unhidden) Aliens to attack your character in Close Combat, then you just play You Want Some Of This? in response to that effect on one of your Characters that has the best ranged weapons, either a Pulse Rifle or Smartgun or a Shotgun (preferably with Flechette Rounds), or Flame Thrower but that's only if all or most of those Aliens have tokens. Play it on the Plasma Caster for Pred or use Scattergun with at least a +2 Damage bonus if no Plasma Caster or if it's damaged/destroyed. I think it's probably a cheap win, especially for Predator since attacks with 15 damage from Plasma Caster that are not interrupted or disrupted would be enough to eliminate every Alien with a single hit, except Alien Warrior that does not have at least 6 tokens on them, only the Warrior Queen would have enough Power and Resistance to survive a single hit from Plasma Caster. But Aliens player can use a Warrior Queen and split up their Alien groups if they realize this is what their opponent is trying to do. Otherwise, they can take advantage of cards like Protect The Queen and Defend The Hive and play them as early as possible in the turn, such as the Ready Round. The only downside is that it's practically useless card against Marines and Rogues, since in general how often do Rogues and Marines ever bother with Close Combat? I suppose Marines and Rogues can fight each other in Close Combat, but even that's very unlikely to happen. And most of the time even against Predators, as Predators are more likely to prefer to engage humans in Ranged Combat than risk engaging them in Close Combat, the only exception might be Fast Claw, and the overall consensus is that Close Combat for Predators against most Main Characters is actually terrible and quite risky in general. The only exception may be for Hunting Packs, but odds are they are going to be using those Force Nets with Darts instead of solely relying on Close Combat. Also, there is definitely no point of Humans trying to beat Predator or Aliens at close combat since they already have a hard enough time trying to hit them and beat their better and higher defense ratings, and secondly, Aliens and Predators have better Power stats, thus can easily resist all of the damage for Close Combat that humans engage with them. In other words, it's best to have a Regroup and eliminate those You Want Some Of This? when engaging Non-Alien decks, should you decide to put You Want Some Of This? in your main play deck.
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Post by Shaolin Yautja on Aug 23, 2018 11:02:36 GMT -5
I've decided to move Card Of The Week/Month Discussion into this section of the board if nobody minds? hadn't gotten back to this for a while, so I want to see what are everyone's thoughts about this card?
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Post by doctordolemite on Aug 23, 2018 16:41:57 GMT -5
One of my favorite cards :-) That card had won me many games back in the day. I would bust out an overwatch and pick some off then they'd be forced to attack me and I would use that and finish them off.
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Post by Shaolin Yautja on Aug 24, 2018 9:18:45 GMT -5
One of my favorite cards :-) That card had won me many games back in the day. I would bust out an overwatch and pick some off then they'd be forced to attack me and I would use that and finish them off. Looks like they took the bait, just because you had rotated, they thought you wouldn't be able to attack them. Obviously they forgot about your other Ranged weapons and didn't pay enough attention and forgot about the possibilities of cards that grant free attacks which never requires any character to rotate when declaring or making free attacks. The most important thing is to pay attention as to whether the opponent has any other Ranged weapons that are Ready and not rotated, even after they had Rotated their character for whatever reason. If they do have any Ranged weapons that are unrotated, chances are they are planning a massive counter-attack with a You Want Some Of This? thus attack at your own risk, better to be safe than sorry. It's understandable to risk it, if one has the acid cards in hand though. The biggest rule of thumb that me and my friend had learned when playing Aliens, if you see a Marine or Predator approaching you confidently and aggressively, then odds are that they have a high probability of having this card in their hand and probably a massive hit bonus. But since Aliens move last after they had revised it with the Resurrection expansion supplement, he'd always run away quickly with Hive movement and split up all of his Aliens and run away to different locations and just Hive away the battleground as much as possible, at least until he gets hold of those much needed acid cards first, or the Malfunctions and It Was A Bad Calls, then he would try to engage me, otherwise he'd lose at least 2 or 3 bugs from later Overwatch attacks, or if all goes well he can stall up till 30 turns using this tactic to force a tie. We both get a good laugh about it at the end though so it's all good. And I remember before I put any Overwatches in my decks I'd get frustrated when he'd just keep running away with Hive movement and just keep Hiving multiple locations away, because there was just no way I can stop him from running away, and as a Predator, you can never use any form of outnumbering since you're always alone. Thus the prey can escape easily if you cannot attack them early. But it's interesting that he adapted to what I was doing so it's just my experience I want to share if somebody else was playing the game and encountered the same scenario. My friend had been frustrated in the beginning when I won most games with You Want Some Of This? with a good hit bonus and sometimes a damage bonus, before he got hold of any of those anti-item cards. So always remember, as an Aliens player, you'd always move last, meaning if you don't feel confident or safe about attacking your prey, better to run away to bye some time instead. Or attack a target with no ranged weapons or weaker weapons. The other things he'd learn to do is set up defense perimeters with Resin Barriers, Security Checkpoint and Water Processing. Which is also effective at slowing me down from charging into the Breeding Chamber, but that's how I learned to have at least 2 Access Tunnels just in case of Barriers that would would give you trouble when you need to attack early and be aggressive. So golden rule is, never keep all of your Aliens in one place if you start to see your opponent move toward and into your Breeding Chamber confidently and aggressively. It's like what they say "Don't keep all of your eggs in one basket". The only other thing I can think of that may help with this situation is a Royal Guard to protect the Queen from being hit by a free attack from You Want Some of This?
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Post by Shaolin Yautja on Aug 28, 2018 8:40:13 GMT -5
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predfang
Young Tusk
"In town with a few days to kill"
Posts: 177
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Post by predfang on Aug 28, 2018 15:00:43 GMT -5
Not much to add that already hasn’t been said-staple against Aliens. Just the threat of it makes the Alien player spread his forces thin and makes them easy to pick off one at a time.
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Post by Shaolin Yautja on Aug 29, 2018 22:00:54 GMT -5
Not much to add that already hasn’t been said-staple against Aliens. Just the threat of it makes the Alien player spread his forces thin and makes them easy to pick off one at a time. predfangFor most part, but that's only if they hadn't bred and spawn enough Alien Warriors to give them a massive hand size which most definitely will allow them to reach those much needed anti-item cards, specifically acid event cards, and obviously malfunctions, plasma overcharges, empty, or even disarmaments. Since those are their much needed cards. For humans, acid events won't help as much because they can simply just have a few Chemical Bases to counter act them. For solo Predator on the other hand, there's not really a whole lot they can do when it comes to dealing with acid cards other than to gain a decent amount of Combat Pool first, and use it for Dwindling Options. As that can help get rid of those acid cards that would wreck your combat strategy once you engage the large groups and the hive head on. The other exception is Fast Claw and Acid Resistant Claws, but Acid Spray can be problematic and deadly if Aliens player has multiple copies of this in their hand and can play this card once the conditions are met. The ideal things that Aliens players can do to overcome this cards is run resin barriers for extra protection, and possibly a Warrior Queen and Egg Sack Detachment if they really need to spread out and run. Running away is most effective against a solo Predator, since he's always outnumbered and Aliens never need to worry about being outnumbered themselves. They just have to abuse the Breeding Chamber's effect of hive movement again and again since that allows them to avoid being outnumbered anyway. I remember how my friend almost always does this in Countdown and try to force a tie or go for the Hive all locations alternate victory condition. Superior species would also help big time if running away. The other way is to be aggressive early with smaller groups of 2 or 3 Alien Warrior cards with at least 3 to 5 tokens on them and take advantage of Overwatch, especially when fighting a Predator that loves to abuse hidden movement and It's Just The Cat. The sooner they play those You Want Some Of This in response to your Overwatch attacks then the better, remember to count cards, if they already played it 3 times, then you're all good.
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Post by Shaolin Yautja on Sept 2, 2018 19:32:18 GMT -5
Axlotl Anything you want to add to this? After going over Extremely Agitated, I realized it can't force all Aliens at a location to attack outside of Combat Round, guess that means Overwatch is all a Predator has to deal with Aliens decks that run away constantly and spread out to Hive multiple locations per turn? Those are the decks I have the most trouble against, especially with Solo Predator. They just need high defense bonuses and Defend the Hive and Protect the Queen and keep running away and hive away and use anti-item stuff to stall. It is legal to use YWSOT against an Overwatch attack that is Close Combat right? But in the case of close combat that are "free attacks" such as Frenzy or Tail Lash, those eventats would resolved immediately first as they are played, even if a YWSOT is played in response to them.
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Post by Shaolin Yautja on Sept 13, 2018 16:17:49 GMT -5
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Post by vixsundown on Apr 23, 2020 19:04:24 GMT -5
I know this is a necrothread by now, but my biggest problem by far playing as the Aliens against the Marines was a three-card combo the Marine player always used.
He always used Cpl Hicks and Lt Campbell as main characters. Every turn, he would rotate Campbell to get a combat pool, rotate Hicks to ready Campbell, and then rotate Campbell again, so that he was automatically generating 2 CP every turn.
Unless I got lucky, by the time our locations got connected, he would almost always have a massive pile of CP, far more than the number of cards I had. And then out would come Dwindling Options, and there would go my entire hand. And I sure as heck had better have a lot of tokens on my alien warrior card, because I sure wasn’t going to be able to use any card tricks.
So Cpl Hicks + Lt Campbell + Dwindling Options = a killer combo that is hard to beat. What did you guys do about it? I would love to play that card that lets you refill your hand, but it wouldn’t be playable if your opponent is making you lose your entire hand.
Never had much of a problem fighting the Predator. It was the Marines that were a headache in my friends’ games!
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Post by Shaolin Yautja on Apr 23, 2020 20:47:29 GMT -5
I know this is a necrothread by now, but my biggest problem by far playing as the Aliens against the Marines was a three-card combo the Marine player always used. He always used Cpl Hicks and Lt Campbell as main characters. Every turn, he would rotate Campbell to get a combat pool, rotate Hicks to ready Campbell, and then rotate Campbell again, so that he was automatically generating 2 CP every turn. Unless I got lucky, by the time our locations got connected, he would almost always have a massive pile of CP, far more than the number of cards I had. And then out would come Dwindling Options, and there would go my entire hand. And I sure as heck had better have a lot of tokens on my alien warrior card, because I sure wasn’t going to be able to use any card tricks. So Cpl Hicks + Lt Campbell + Dwindling Options = a killer combo that is hard to beat. What did you guys do about it? I would love to play that card that lets you refill your hand, but it wouldn’t be playable if your opponent is making you lose your entire hand. Never had much of a problem fighting the Predator. It was the Marines that were a headache in my friends’ games! Necrobump is still better than no comments or discussion at all. I became discouraged to do more card of the week discussion since the AvP CCG community just isn't really active at all any more and nor is it having discussions on a regular basis that I wanted it to have and hoped that it will have some day again. From what you're telling me, your opponent seems very dependent upon Combat Pool to fight your Aliens. It's both good and bad. If you know this is what they mainly rely upon, then cards like Battlefield Chaos, Dire Straits, Hidden and being able to connect early with them so you can attack them as early as possible before they get a chance to stockpile on their Combat Pool. Use cards like Sweep the Area and Found 'em or Access Space to connect earlier in the match if you can. Other cards I can think of is At The Limit, A Bad Feeling, Rivalry, if they do not have a Marine that is a Leader. If they have a Leader, then have the card Loss of Command and try to take out their leader ASAP. In this case Campbell is a Leader, his Speed isn't that great and lower defense so taking him out should be your top priority. Rivalry allows you to force his squad to split up. So it's simple tactic of divide and conquer. A Bad Feeling can be used for dealing with Hicks or any Marine with Speed of 3 and defense of 3 or more. It cost combat pool so use it if you know you can safely reach your opponent and attack them. At the Limit can help you for 3 turns to stop them from spamming the combo to accumulate loads of Combat Pool too quickly. It can prevent them from accumulating too much CP over the course of 3 turns, but you have to get this out early and it also costs CP for you to play. If you receive this late in the game, it may no longer be effective at all, if they already have 15 CP or more. Other things that may help are Empty, Malfunction, and Dead End. The only things I find to be the most pain in the ass to deal with when playing as Aliens are Marine decks that spam and abuse The Area Is Secure, Not That Way, Standoff, combat pool generation cards like 2 by 2 Formation, handwelder, pressure doors and sentry guns and Emergency Escape Vessels along with Second Chance to recycle any of these cards. The reason being is for The Area Is Secure and Not That Way easily prevents your aliens from ever reaching them no matter what you do. So it's superb defense for Marines and humans. You simply can't be in the same location and thus you can not attack them. And if they have Standoff, then they can stop your attack easily for a turn. The barriers from Handwelder, Pressure Doors and Sentry guns can further restrict and limit and controls your possibility of movements. So while they stall you by limiting and restricting your movement, all they just have to do is to get enough civvies out in play and run away for rescue victory condition. EEVs make this much more easier to accomplish in case Aliens or a Predator tries to camp at a Docking Bay to prevent your rescue operation from completing. Btw, Dwindling Options has always been a personal favorite card of mines when using Solo Predator. It works most effective against Marines since they have the worst hand size with the least amount of hand size bonuses, and Predator has quite a good variety of ways to generate Combat Pool fairly quickly so you don't even need loads of combat pool before taking risks with going in for Overwatch attacks. Additional tactics I can think of to hurt marines badly, run docking bay, armory, tavern either in your main deck or location deck. And have Ransack, maybe even 2 Weapon Caches for locations you want to use Ransack's effect on. You'll have to reach these important strategic locations before your opponent does though. Why? Just think about it. Marines want to be able draw a good amount of cards from Tavern's effect. They also can't get some serious firepower like Military Arms in play without Armory in play first unless they run Burke. If you can reach an armory first and Ransack it, that helps. Docking bay is in case they want to run away and go for the rescue win. You can also have Main Corridor to help you connect earlier to them since that allows you to reach them the moment they have a location like Operations in play, any location with the Central resource. In general Aliens really don't need loads of rares for consistency for their decks and that's the best part about them. Be more aggressive if you absolutely must depending upon how your opponent plays and what kind of strategy they are using.
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Post by vixsundown on Apr 23, 2020 21:27:20 GMT -5
Shaolin Yautja - Man, you have so many good ideas and tactics here it’s crazy! You obviously know this game inside and out. That is awesome! I really miss this game. It was just a victim of the CCG bubble. I know you remember how they were all the rage, so many different kinds it was ridiculous. Some based on very questionable franchises. I remember it stopping right before Atmosphere came out. That was such a disappointing feeling. And then seems like so many stopped, all at once. I dug out my cards last weekend and suddenly realized that I don’t even have them all! There’s a bunch of rares I’m missing, mostly events. It appears that back in the day I focused on getting all the rare characters and didn’t worry about much else. I was also a poor student at the time, which didn’t help It’s too bad because these are getting fairly expensive on eBay nowadays, if you can even find them. Still fun to look at though. I’m getting way off topic. Yeah, You Want Some of This? is a great card. And I guess you can’t really keep a card of the month thing going if no one is playing it anymore. This is one of those games I wish someone would redo on Kickstarter. But I know it is highly unlikely.
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Post by Shaolin Yautja on Apr 24, 2020 12:38:18 GMT -5
Shaolin Yautja - Man, you have so many good ideas and tactics here it’s crazy! You obviously know this game inside and out. That is awesome! I really miss this game. It was just a victim of the CCG bubble. I know you remember how they were all the rage, so many different kinds it was ridiculous. Some based on very questionable franchises. I remember it stopping right before Atmosphere came out. That was such a disappointing feeling. And then seems like so many stopped, all at once. I dug out my cards last weekend and suddenly realized that I don’t even have them all! There’s a bunch of rares I’m missing, mostly events. It appears that back in the day I focused on getting all the rare characters and didn’t worry about much else. I was also a poor student at the time, which didn’t help It’s too bad because these are getting fairly expensive on eBay nowadays, if you can even find them. Still fun to look at though. I’m getting way off topic. Yeah, You Want Some of This? is a great card. And I guess you can’t really keep a card of the month thing going if no one is playing it anymore. This is one of those games I wish someone would redo on Kickstarter. But I know it is highly unlikely. It's impossible for this to be done via kickstarter because of rights and legal issues. Unfortunately. And because Disney owns Fox now it has further complicated matters. And also because somebody else own rights to the system that is used for this CCG; the Battleground system I think that is what it is called but highly modified and customized and adapted for an AvP theme and as well as a Terminator theme. I'll probably post a new discussion for Dwindling Options but even the most active members don't seem to be as active as before and nor do they have the time to discuss cards in the game on a regular basis. Btw have you tried Dark Siege or Dark Siege Aftermath scenarios? They are somewhat more budget friendlier formats and less broken than other scenarios. Decks must be made out of the 3 Starter Deck cards for Marines, Predator and Aliens. Decks are always at 25 cards. No more and no less. Only a maximum of 2 rares and 8 uncommon are permitted and NO Duplicate copies of rares or uncommons. No or less spamming of powerful and broken stuff basically. Even promos can't have duplicates; only 1 copy per deck, although no limit on how many promos are allowed up to unlike rares and uncommons. Only Premiere set is permitted as far as I can tell. Nothing on stuff from the Resurrection expansion is allowed or permitted in those formats as far as I can tell. One of those scenarios is also flexible enough that you can have the same species fight each other too! Want Marines vs. Marines or Predator vs Predator? Then try the Dark Siege Aftermath scenario. And yes it's very difficult to attain cards off of ebay nowadays especially the highly sought after rares and near impossible to locate promos. Sellers would either sell them for ridiculously high prices or they simply aren't available.
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Post by vixsundown on Apr 24, 2020 21:36:06 GMT -5
No I haven’t tried those scenarios. It sounds pretty balanced if you play it that way.
I still enjoyed reading all your tactics on how to beat Dwindling Options. Maybe I’ll get a chance to try them out sometime!
The cards are hard to find but I still think it’s fun to window shop them on eBay. For example, High Adjudicator is selling on there right now for $26.99 plus shipping. That amount seems really crazy to me! I have a friend who 20 years ago, gave me that card for free. It’s just kind of fun to see what you can see on there. At least you have a chance of completing a collection, if you’re patient.
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Post by Shaolin Yautja on Apr 25, 2020 14:07:42 GMT -5
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