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Post by Axlotl on Aug 7, 2014 19:28:45 GMT -5
This is my game now. Anyone else ever played it?
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Post by doctordolemite on Aug 8, 2014 17:39:15 GMT -5
Nver heard of it. What is it?
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Post by Axlotl on Aug 9, 2014 16:06:21 GMT -5
One of fantasy flight's LCGs. Its a 2nd version of a CCG originally released by Wizards of the Coast in the 90s, with updated (better) rules and new (better) cards. Cyberpunk with asymmetric gameplay, one player plays a corporation trying to advance their agendas, and the other player plays a runner hacking their servers to steal from them and disrupt them.
Gameplay is really rewarding, emphasizing skill more than something like MTG, in my opinion. Definitely a fresh breath of air after years of tournament Magic.
Plus the player base is terrific and Fantasy Flight is awesome, they even run their own game store a few hours from me, and it is the best game shop I've seen by far.
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Post by mrdomino on Oct 9, 2014 11:47:07 GMT -5
I'm a big fan of FFG's LCG model in general, and have been really excited to see the format expand beyond just their products with the rerelease of Doomtown. I don't actively play Netrunner personally (I can only keep up with so many at once), but I'm very active with the Star Wars and Warhammer: Invasion LCGs, and have recently had to give up the Lord of the Rings LCG to do Doomtown Reloaded and Warhammer 40K: Conquest.
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Post by Axlotl on Oct 10, 2014 0:04:04 GMT -5
How is the new 40k lcg?
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Post by mrdomino on Oct 12, 2014 18:16:34 GMT -5
I've only gotten to play a few hands of it thus far, but I really like it. It very much seems like Eric Lang taking everything he learned on the previous LCGs, and sort of trying to synthesize it all into an ultimate tournament game. It's got very obvious elements from Call of Cthulhu (the story deck), Star Wars (deckbuilding pods), and Warhammer: Invasion (playing units to different areas for different benefits), but it definitely is a case of the whole being greater than the sum of the parts. It does a very good job getting the feel of a military campaign across (although I will say that beyond the cards, the 40K fluff is not tied in all that much - mechanically, rhis could easily be reskinned as a wargame in any other setting or era. That said, I love the various trappings of 40K, so I'm glad this is the route they took with it.
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