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Post by doctordolemite on Dec 25, 2020 6:30:04 GMT -5
Happy Holidays everyone! Stay safe and stay frosty. It's the only way to be sure. ;-)
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Post by Corporal Hicks on Jan 3, 2021 12:51:10 GMT -5
I know it's ended, but hope everyone had a Happy Holidays!
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Post by strichnine on May 31, 2021 14:42:46 GMT -5
I'm having a hell of a time making it modular. I can outright make the game because I have the templating and text complete. I was hoping I could make the program more like octgn and make it so you could instal plugins that add games. Having that said, I've been working on this project, a dbz project (a lackey ccg plugin. All scripting and server side script is 100% done. I'm just doing new art assets), and working out of my office. I might have to just share my code on github and see if anyone wants to help because right now I'm at a brick wall. It's either, make a dedicated ccg or continue trying to make a modular plugin based ccg engine. The second one is tons of work and I'm realizing I might need some help. If anyone happens to know C# that can help I'd really appreciate it. I wish I knew coding. I have a graphic design background. I'd only be able to help in that aspect. I have raw templates of the cards that I use to make my customs and premiere/resurrection/terminator set's pictures if that is of any help? I appreciate the offer. The issue with using any of the premade templates is that I have to make a mesh for the 3d cards from scratch as well. I would have had to make a new mesh to fit an old template. I have been experimenting with new looks that are similar to the old style but updated for modern gaming tastes (like full art and extended art) I am not going to make it modular because so far it has been a pain trying to make it happen. Having that said. I am learning more as I go and it is a huge task. Learning and implementing all of this has been a cool experience, it is a lot of work to go through for a really old ccg that I love.
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