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Post by doctordolemite on Apr 24, 2012 20:10:15 GMT -5
I felt the first movie wasn't fully utilized by the HarpersPrism crew so I felt inspired to create my own. Any feedback would be greatly appreciated and, more to come. Naturally.
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Post by Axlotl on Apr 25, 2012 11:11:21 GMT -5
It fits the movie very well, excellent design. The only thing I think you are missing is how to bring it into play, even if its just in place of an Alien Warrior I think you need to say as much. Also the high/low/dark/confined impairment is a little vague. Might be clearer if you just made him unable to be targeted by events with those resources or something?
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Post by doctordolemite on Apr 25, 2012 17:33:33 GMT -5
You know, I didn't even think about the bringing into play conditions. I just assumed that it would be the Nostromo scenario. But I completely agree 100% with you. It definitely needs something if people intend on using it with sets. Perhaps "Replace a Chest Burster character card with The Eighth Passenger character card during the Aliens Mature Phase. Discard all other Alien resource character cards in play. If you choose to start the game with The Eighth Passenger or it comes into play, no other character cards with the Alien resource may be in play at any point unless The Eighth Passenger is killed."? I also agree about the critique about the resources. Your suggestion helped me think of a bit of better wording. Maybe something along the lines of, "'The Eighth Passenger' negates all negative penalties from the High, Low, Dark, and Confined resource event cards."? Awesome critique. Thank you!
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Post by doctordolemite on Apr 26, 2012 6:44:50 GMT -5
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Post by doctordolemite on Apr 26, 2012 16:52:28 GMT -5
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Post by doctordolemite on May 30, 2013 13:48:32 GMT -5
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Post by Axlotl on Jun 2, 2013 23:32:42 GMT -5
A flat +1 to hit on a 5/7 adaptable predator seems to good to me. I like Fatal Miscalculation though. Good flavor also.
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Post by doctordolemite on Jun 4, 2013 18:36:39 GMT -5
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Post by doctordolemite on Sept 25, 2013 21:00:57 GMT -5
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Post by Axlotl on Sept 25, 2013 23:29:11 GMT -5
T-800 - Interesting design. To bad Infiltration doesn't matter more to gameplay, as infiltration its very flavorful mechanically. A Past Terminator deck based on high Infiltration should have been a viable archetype, simply because its such a huge point in T1.
I like the magnetic rounds - small arms where pretty bad in the base set because of the high armor on skynet characters, so a card like that opens a new avenue for deck building.
Hardened Warrior - tracking turns before hand is mechanically hard. How about "At the beginning of the turn, place a counter on this. When this has 5 counters, it is armor +1." I think it needs a buff all around also. Maybe 3 turns for +2 armor. Also encourages interesting gameplay decisions, like trying to ensure its death before its armor activates.
Special Order has excellent flavor. Your synthetic has an alternative agenda! He can't be trusted.
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Post by doctordolemite on Sept 26, 2013 17:41:38 GMT -5
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Post by doctordolemite on Oct 8, 2013 10:10:30 GMT -5
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Post by doctordolemite on Oct 8, 2013 19:08:54 GMT -5
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Post by Axlotl on Oct 9, 2013 16:59:01 GMT -5
The derelict being Damaged makes the text inoperable, since you have to treat the text as blank. You need the text to specify that it remains active when damaged. It could be neat to make the text ONLY active while damaged so Marines can repair it to contain the face huggers.
Also, The genetic experiment will kill Queens (only really an issue for breeding new queens), and I think an 8 base speed Newborn is to over powered. Maybe a clause to exempt Queens and Newborns?
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Post by doctordolemite on Oct 9, 2013 23:34:22 GMT -5
I completely overlooked what you pointed out on those cards. I forgot about damaging removing text. I LOVE your idea about repairing it containing the Aliens. On the chest burster, I meant to incorporate that it was just cloned alien warriors. Nice catch and thank you for the feedback. What did you think about the other cards?
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