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Dec 15, 2009, 6:33am




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Result 1 of 10:
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 AuthorTopic: Axlotl's need list (Read 560 times)
Axlotl
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 Re: Axlotl's need list
« Result #1 Yesterday at 5:18pm »

So, I was at a new gameshop in my town, and was looking through their massive collection of singles. I found 2 big boxes of mixed, random, old CCGs.

He had Aliens Predator cards!

I got to buy Aliens Predator cards from a REAL WORLD GAME SHOP!

Picked up a Not so Fast, End of the Line, Throwing Disk, Camouflage, and Combat Mastery for 50 cents each. I added them all to my "have" list and updated the post.

If anyone has some obscure CCGs they collect, I can take a look through the singles for you. The guy has cards for TONS of games.
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Result 2 of 10:
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 AuthorTopic: Atmosphere list (Read 18 times)
enbalmination
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 Re: Atmosphere list
« Result #2 Yesterday at 5:53am »

Thanks
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Result 3 of 10:
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 AuthorTopic: Atmosphere list (Read 18 times)
Axlotl
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 Re: Atmosphere list
« Result #3 Yesterday at 12:45am »

The Atmosphere images are on my photobucket also. They begin on this page, with "Acidic Residue"

http://s363.photobucket.com/albums/oo80/Axlotl666/AVP%20CCG/?start=240


The Atmosphere images end on this page, with "You're Under Orders Major"

http://s363.photobucket.com/albums/oo80/Axlotl666/AVP%20CCG/?start=360
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Result 4 of 10:
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 AuthorTopic: Atmosphere list (Read 18 times)
enbalmination
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 Re: Atmosphere list
« Result #4 on Dec 12, 2009, 6:26pm »

Yeah, everytime my 15 seconds is up, it goes straight back to the download screen.
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Result 5 of 10:
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 AuthorTopic: Atmosphere list (Read 18 times)
mrdomino
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 Re: Atmosphere list
« Result #5 on Dec 12, 2009, 6:15pm »

The link on the main site still works for me. Did you use this link?:
http://www.divshare.com/download/2796136-c7b
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Result 6 of 10:
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 AuthorTopic: Atmosphere list (Read 18 times)
enbalmination
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 Atmosphere list
« Result #6 on Dec 12, 2009, 5:36pm »

I tried to DL the Atmosphere fan images but the link didnt work. Does anyone have a link or a copy they could send me. I would like the images with the card text already added as I am going to print and play.
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Result 7 of 10:
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 AuthorTopic: Decipher's new CCG: Fight Klub (Read 137 times)
Axlotl
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 Re: Decipher's new CCG: Fight Klub
« Result #7 on Dec 12, 2009, 3:26pm »

Its my understanding that the starter deck PDFs are due for release shortly before set "Three" goes on sale. Three hits on the 21st, if I remember correctly.
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Result 8 of 10:
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 AuthorTopic: Decipher's new CCG: Fight Klub (Read 137 times)
mrdomino
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 Re: Decipher's new CCG: Fight Klub
« Result #8 on Dec 12, 2009, 12:34pm »

I really wish they would hurry up and get those starter deck pdfs ready. I'd like to demo the game some around my shop to drum up some interest to make it worth getting the retail kit in, but the shopowner's not gonna just stock it cold turkey. Too many good games have come along in the past and failed for him to do that.

EDIT: Just went through most of their 'voting' thing, and noticed that Predator and Cpl. Dwayne Hicks have been added to it, if they weren't there to begin with.

Also, River Tam's picture is actually a picture of Cameron from TSCC. Heh.
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Result 9 of 10:
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 AuthorTopic: Axlotl's making a new card game. (Read 13 times)
mrdomino
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 Re: Axlotl's making a new card game.
« Result #9 on Dec 12, 2009, 12:30pm »

With a little tweaking, this could work really well as a Supernatural CCG, and you could publish it through that POD site you found a while back. I'd buy it.
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Result 10 of 10:
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 AuthorTopic: Axlotl's making a new card game. (Read 13 times)
Axlotl
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 Axlotl's making a new card game.
« Result #10 on Dec 8, 2009, 7:05pm »

The game will use multiple modern day horror/supernatural ideas. So far, the only factions set in stone are “Werewolf Pack” and “Vampire Coven”. I do want a 3rd in the base set though. Probably "The Hunters", a group of monster hunters.

Players will use 3 characters of the selected faction, and move around a series of locations, both indoor and outdoor, fighting the opponents characters as well as hunting victims. The game will use a day/night system, based around the idea of having an on-hand tracker, like a Magic life counter with phase labels instead of numbers, for the day phases. You win by killing the rival coven/pack. There will probably be an alternate win condition.

Here’s my idea of a turn:
1: Players draw until they have 6 cards in hand.
2: Locations are played.
3: Players play any Assets, Effects, and Victims. (Assets are physical things, like Items, where as Effects are intangible, like cards representing training a character, or support area type cards.)
4: Combat
4.1: Players begin combat by drawing until they have 6 cards in hand again.
4.2: 4.2: Player 1 takes the first combat round. They may make 3 actions. Each action costs Energy from the character doing the action. Cards played from your hand determine the success of attacks and defenses. Cards used in attacks/defenses are set aside in a face up pile. (Not the discard pile.)
4.3: Player 2 takes 3 combat actions.
4.4: Players draw cards until they have 6 cards again.
4.5: Repeat 4.2 through 4.4 until both players pass or all characters run out of energy.
5: Shuffle all the cards used for combat back into the draw deck.
6: Each character card with full energy can regenerate 1 damage, because the character has abstained from battle to take time to treat his wounds.
7: Regenerate all Energy on all Characters.
8: Slide the Time Phase counter to the next marker. Apply rules for day/night to vampires and werewolves accordingly. (Vampires caught outside during the day die, werewolves revert to a weaker human form during the day.)

That is the full turn.

Its all i'm going to reveal right now.
« Last Edit: Dec 8, 2009, 7:30pm by Axlotl »Link to Post - Back to Top  IP: Logged

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